Hey Folks,
The Sangine Sentinels had thier first go at the WLD this past weekend. Into the Dungeon went a Paladin, Sorcerer, Rouge, Cleric, Champion, and a Mageblade. To thier credit they are a group that prefers diplomacy to hack, so I anticipate them getting into the politics of the dungeon, such as they are.
They were irritated by the attitude of the orcs in room two but left them alone, and the apearance of the fiendish shadwomantles and rats have disturbed them all, particuarly the Paladin. They didn't get far as the first part of the session was given over to character creation... the last encounter of that session they encountered on of my personalized random monsters (an Alley Reaper from Creature Collection 1). The cleric managed to drive it off after three turning attempts while everyone else ineffectually tried to fight it.
We've come up with a prolbem however. Mapping is a pain in the butt as it takes up a lot of time and slows the game to a crawl. I remedied that by telling them that for this crawl thier characters have perfect recall, so long as they have been somewhere they can recgonize it and recall where they are in relationship with the rest of the dungeon. However in practice this has fallen flat as the players themselves don't recall or understand where they are.
This group is anal about leaving no stones unturned or secret door undiscovered! it has been proposed that we create photocopies of the maps to slowly reveal as the dungeon is explored. However there are symbols on the maps that show the door locations and some trap locations as well as other oddities. Does anyone have either a solution to this, other than photocopy...white out, then photo copy again (the time involved makes me cringe)? One idea was to take a digital photo and doctor it in photoshop to remove the symbols, then print it out... however I'm no wiz at photoshop and for obvious reasons having a player do it is rather self defeating.