Leopold said:
I say let the man finish his work and post more rooms!!!!
Since today's theme was about "boring" rooms, i thought i'd post something I just finished editing/writing.
Its 1030pm and the proofreader hasn't checked this, so if there are any mistakes I apologize.
And Leopold... i won't count this as one of the two for the week.
Fair?
C86. Former Adventurers’ Chamber
Though this small Room was originally designed to hold a prisoner, the lock was destroyed long ago.
The stench of decay pervades in this room and a look inside instantly reveals the source of the foul smell. The body of a dwarf, curled up in the fetal position, lies in the southwest corner. Almost no meat remains upon the skeletal corpse, but the odor of rotted flesh lingers.
Initial Attitude: N/A
Encounter: Long after its original captive was gone, the Room was used as a bedchamber. A dwarven male lies on a rotten blanket in this bedchamber, his cancerous form so diseased it doesn't even attract flies.
Anyone touching or examing the dwarf's body must suceed at a DC 18 Fortitude save or contract demon fever (which is normally a disease only spread through injury).
Demon Fever—Contact, Fortitude DC 18, incubation period 1 day, damage 1d6 Con [When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead.]
Tactics: N/A
Treasure: There are three old bedrolls in the corner, plus a diseased and rotted blanket on which the dwarf rests. A successful DC 20 Search check reveals a leather scroll case and a small copper holy symbol (worth 5 gp) hidden in the closed skeletal fist of the dwarven corpse. The case contains three divine scrolls — calm emotion, freedom of movement, and protection from evil.
EL: N/A
Scaling: To increase the challenge of this encounter, add devil chills. To decrease the challenge, replace demon fever with mind fire.