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World's Largest Dungeon?

jim pinto said:
Scaling: To increase the challenge of this encounter, add one rust monster. To decrease the challenge, have the rust monster wounded (–30 hit points).

Having it wounded seems to cheesy to me. What wounded it? What could wound it that much and yet die from its wimpy 1d3 Bite attack? How did it kill whatever wounded it?

To decrease the challenge, why not have it fatigued (from the lack of "food") instead? Just a thought.

Thanks for posting all this info. about the project. I probably would not have given WBD a second look, but this thread makes it look very interesting. Thanks!
 

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Barendd Nobeard said:
Having it wounded seems to cheesy to me. What wounded it? What could wound it that much and yet die from its wimpy 1d3 Bite attack? How did it kill whatever wounded it?

Maybe it's been wounded by whatever is haunting the area?

Or, if it's lost its mind as the write-up seems to indicate, maybe the wounds are self-inflicted...

(How's that for creepy?) ;)
 

Barendd Nobeard said:
Having it wounded seems to cheesy to me. What wounded it? What could wound it that much and yet die from its wimpy 1d3 Bite attack? How did it kill whatever wounded it?

To decrease the challenge, why not have it fatigued (from the lack of "food") instead? Just a thought.

Thanks for posting all this info. about the project. I probably would not have given WBD a second look, but this thread makes it look very interesting. Thanks!

Doesn't hunger cause damage (can't remember lethal or not... probably lethal)?

AR
 

jim pinto said:
I promise that when the book is out of my hands and off the printer, that i will post the first 4 pages of the book to the list, detailing why the dungeon was built, who built it, and who lives here first.

Wow! What a cool thing to do. Thanks!

jim pinto said:
There is a "mega-plot", which you'll be surprised isn't stupid, and a series of minor "humps" that give each Region their own theme. While I suspect 50% of the people who buys this book will TRY to play through the whole thing, i bet only 1% will actually do it. So really, all of that silly plot is for you guys.

Yes, that answers my question quite nicely. This sounds really neat and also a lot of work - thanks for taking the time to share this stuff with us.
 


If they are using almost all of the monsters from the SRD, I'm not sure how much room they'd have for others. However, AEG has plenty of its own original monsters should they wish to include more.

I'm looking forward to this week's preview... :)
 

Comstar said:
Arcoding to Full Frontel Nerdity (where I first found out about this product) you're going to have every monster.

SO, What's the encounter with the DIRE BADGER? The comic indicates no self respecting game company would ever release such a product.....

Um....oddly enough, the first 3.0 encounter I wrote was with a dire badger :o . The players still haven't encountered it....but I expect that they'll enjoy the encounter when they do.

Daniel
 

Barendd Nobeard said:
Having it wounded seems to cheesy to me. What wounded it? What could wound it that much and yet die from its wimpy 1d3 Bite attack? How did it kill whatever wounded it?

Could it be wounded from slamming itself into the walls/timbers trying to get out? Would make sense to me....especially if, as the characters enter this area of the dungeon, they keep hearing these loud THUMPS from time to time....
 

I thought perhaps another of my personal encounters...

dang it

i was going to post a goblin encounter, but quark is acting up.

i'll post it tomorrow. sorry fr the delay.
 


Into the Woods

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