Worlds of Design: Medieval Travel & Scale

We previously established the fundamentals of world-building; with a world’s basic rules down, it’s important to consider how you get around in that world. And travel was very different (read: slower) in a medieval setting.

We previously established the fundamentals of world-building; with a world’s basic rules down, it’s important to consider how you get around in that world. And travel was very different (read: slower) in a medieval setting.

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Picture courtesy of Pixabay.

It’s Not That Far…

As explained by Rick Stump in “Modern Minds and Medieval Distances,” there’s a psychological aspect to travel that should be considered when role-playing in a medieval world. There’s an old saying that 100 years is a long time to Americans but not to Europeans, while 100 miles is not far to an American but far for a European. The time or distance doesn’t change, of course, but the perception is quite different.

Maps can also be deceiving. Nowadays in Western countries there are usually paved roads from most anywhere to anywhere. So when you look at a map you think of distance as closely related to the number of inches between two points on the map. But this varies with terrain and especially with technology.

I’m in the early stages of designing a game about the American Civil War (ACW), and of course I knew that the war tended to be divided into eastern and western theaters. The reason is obvious on a certain kind of map, one that shows railroad lines or one that shows the Appalachian Mountains as a barrier, as they were in those days when the railroad lines didn’t go through the mountains. Railroads were the vital method of transportation for ACW armies.

Or look at a map of the Roman Empire. What’s not obvious is that water transportation was much quicker and much cheaper than land transportation, even with the fine Roman road network. So if you just look at the map you get a completely skewed idea of how transportation (and communication) worked.

I once found online an interactive map that showed the weeks of transportation from Rome (it's gone now, but Orbis is similar). You can easily see that it would be quicker to transport something from Rome to southern Spain than from Rome to northern Italy, especially because there are not big north-south running rivers in Italy sort of analogous to the Mississippi River in the United States. River transport was much cheaper than land.

Or is It?

The standard method of transportation in medieval times was walking. Even if you had a cart to carry goods you weren’t going to ride on that cart very much, nor would a cart with solid wooden wheels go very fast. At normal walking speed, which about 3 mph, it takes a heck of a long time to get most anywhere!

Yes, we have examples of forced marches by military units in times before mechanization that are sometimes mind-boggling, as much as 50 miles in 24 hours, though more commonly 20 miles in 24 hours. What you don’t hear about such events is that a lot of soldiers did not get to the end of the march, they dropped out for various reasons or struggled along far behind.

The U.S. Army 30 years ago would periodically send their troops on “12-mile road marches,” carrying about 80 pounds of equipment; that really wore out the guys I knew, who of course weren’t doing it every day, and did not look forward to it. I think the farthest I’ve ever walked in one day was 7 miles, without a backpack, and it sure ruined me for a while (thanks partly to flat feet).

Riding a horse would make this somewhat more comfortable but not much faster. Even when you ride a horse, for a significant part of a long journey you’re walking and leading the horse. Or you won’t end up with much of a horse.

You can see how much difference magical automobiles would make in a medieval world (provided roads are available . . .), let alone something like a magic carpet. We lose some of the sense of wonder such items would invoke in medieval inhabitants because we’re accustomed to modern technology. Even something as simple as a walkie-talkie with good range would be a great wonder in a medieval world, and very useful to military operations or dungeon and wilderness adventures. Splitting the party (which as we all know “you should never do”) would be much safer and more useful with a walkie-talkie set.

Yes, our fantasy characters are tougher than we are, and more inured to drudgery, but we should keep in mind the difference between a non-mechanized society and a modern highly mechanized society, both as players and as world builders.
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

Ulfgeir

Hero
Heck, there's even a yearly endurance race between persons on foot and mounted that people have won (granted, only twice in the 20 or so years it's been going on). This is actually a timed raced over a long distance, and humans have beaten the horses! Now, normally, the horse does beat the human, but it's not a 25% margin or more when they do.
If I understand it correctly, the only times the people on foot has won has been when it has been really warm. Humans are long-distance endurance-hunters, and we have the super-power of being able to sweat to regulate our body temperature. Horses are not as good at that as we are. ;)
 

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Ovinomancer

No flips for you!
If I understand it correctly, the only times the people on foot has won has been when it has been really warm. Humans are long-distance endurance-hunters, and we have the super-power of being able to sweat to regulate our body temperature. Horses are not as good at that as we are. ;)
Maybe that was it, maybe not. Probably was. However, the difference between human times and horse times in that race aren't that large a difference. We're talking 10's of minutes, with the largest delta being the first race, which was still under three-quarters of an hour. For the purposes of this discussion, that's no difference at all.

And, it's also a race -- an attempt to clear the distance in the shortest possible time! It's not hike conditions, it's flat out go fast conditions, with many horses competing against each other and many runners as well.
 

dragoner

KosmicRPG.com
If I understand it correctly, the only times the people on foot has won has been when it has been really warm. Humans are long-distance endurance-hunters, and we have the super-power of being able to sweat to regulate our body temperature. Horses are not as good at that as we are. ;)
Also for our size, our heat dissipation is great, while horses do lather, that heat retention helps them in colder climates. Horses are also better in rough terrain, four legs being more stable than two; my wife loves horses, and I have spent way too much time cleaning out stalls at the stable.
 

Myth Master

Explorer
So, the issue between dealing with the game world and the real world as far as travel rates go is logistics. People and horses usually go the same distance a day due to logistics. People can carry food that's sufficient for them along with, and eat fairly quickly (or on the trail, even). On the other hand, horses require significant grazing time or having sufficient fodder available to speed eating time. This usually averages out to a pretty similar daily distance for extended travel.

Heck, there's even a yearly endurance race between persons on foot and mounted that people have won (granted, only twice in the 20 or so years it's been going on). This is actually a timed raced over a long distance, and humans have beaten the horses! Now, normally, the horse does beat the human, but it's not a 25% margin or more when they do.

So, then, what's the advantage of a horse? So long as you're keeping to a walk, the horse can carry far more gear than a normal human could without tiring. And, the person riding the horse is a tad less fatigued at the end of the march than the person that just walked it (riding isn't exactly restful). And, when it gets to needing to be fast over the short haul, horses are great for quick mobility, and they're pretty massive, so they make great battering rams when ridden into enemy lines en masse.

But, all of the above is pretty boring to deal with in game, so it's fine if you have mounted travel be faster than on foot. It's fine if you ignore that temperature is a huge determinant for horses (they cannot dissipate heat anywhere near as efficiently as humans). It's fine if you ignore grazing or the need for fodder (carts are slow!). Even trying to simplify the issues with horse vs foot travel (as I've done here) are pretty fraught with exceptions and 'sure, buts.' Do what works for you -- I don't really get the need to make D&D model reality so closely that daily distance on horse is such a point of contention. I set them to the same for daily travel, which folds in all of the varied issues and averages out over various conditions. Horses still carry more without being encumbered and are faster tactically, which is, really, the exact reasons horses have been historically favored over foot, when they have been favored. If you have a different need/want, great! Go for it, it'll be fine!
The Arabian, Akhal-Teke, Barb, and the now-extinct Turkoman horse were highly favored and prized in the Middle East, historically.
In temperate climes, you only need to carry fodder for your horses in late fall and winter, when forage is insufficient. Adventurers' horses are working horses, so you might want to carry a few bags of oats for them to keep their energy up.
A horse is perfectly comfortable carrying a rider who weighs about 10% of its bodyweight – and that includes the weight of the saddle – with a hard limit of 20%, so you have a strong rule of thumb for determining how much they can carry on their backs.
Donkeys and asses are far more economical for hauling boxes and bales of materials and equipment, more sure-footed, and harder to spook.
But this is only a pittance compared to what any of them can pull, and all barbarian/woodsman-types should be aware of and skilled in constructing travois' for dogs (c. 45-65 lbs) and/or horses (up to a whole dressed-out buffalo).
Fold, bend, mutilate, or ignore this info at your own pleasure.
 

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