Worlds of Design: Medieval Travel & Scale

We previously established the fundamentals of world-building; with a world’s basic rules down, it’s important to consider how you get around in that world. And travel was very different (read: slower) in a medieval setting.

We previously established the fundamentals of world-building; with a world’s basic rules down, it’s important to consider how you get around in that world. And travel was very different (read: slower) in a medieval setting.

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Picture courtesy of Pixabay.

It’s Not That Far…

As explained by Rick Stump in “Modern Minds and Medieval Distances,” there’s a psychological aspect to travel that should be considered when role-playing in a medieval world. There’s an old saying that 100 years is a long time to Americans but not to Europeans, while 100 miles is not far to an American but far for a European. The time or distance doesn’t change, of course, but the perception is quite different.

Maps can also be deceiving. Nowadays in Western countries there are usually paved roads from most anywhere to anywhere. So when you look at a map you think of distance as closely related to the number of inches between two points on the map. But this varies with terrain and especially with technology.

I’m in the early stages of designing a game about the American Civil War (ACW), and of course I knew that the war tended to be divided into eastern and western theaters. The reason is obvious on a certain kind of map, one that shows railroad lines or one that shows the Appalachian Mountains as a barrier, as they were in those days when the railroad lines didn’t go through the mountains. Railroads were the vital method of transportation for ACW armies.

Or look at a map of the Roman Empire. What’s not obvious is that water transportation was much quicker and much cheaper than land transportation, even with the fine Roman road network. So if you just look at the map you get a completely skewed idea of how transportation (and communication) worked.

I once found online an interactive map that showed the weeks of transportation from Rome (it's gone now, but Orbis is similar). You can easily see that it would be quicker to transport something from Rome to southern Spain than from Rome to northern Italy, especially because there are not big north-south running rivers in Italy sort of analogous to the Mississippi River in the United States. River transport was much cheaper than land.

Or is It?

The standard method of transportation in medieval times was walking. Even if you had a cart to carry goods you weren’t going to ride on that cart very much, nor would a cart with solid wooden wheels go very fast. At normal walking speed, which about 3 mph, it takes a heck of a long time to get most anywhere!

Yes, we have examples of forced marches by military units in times before mechanization that are sometimes mind-boggling, as much as 50 miles in 24 hours, though more commonly 20 miles in 24 hours. What you don’t hear about such events is that a lot of soldiers did not get to the end of the march, they dropped out for various reasons or struggled along far behind.

The U.S. Army 30 years ago would periodically send their troops on “12-mile road marches,” carrying about 80 pounds of equipment; that really wore out the guys I knew, who of course weren’t doing it every day, and did not look forward to it. I think the farthest I’ve ever walked in one day was 7 miles, without a backpack, and it sure ruined me for a while (thanks partly to flat feet).

Riding a horse would make this somewhat more comfortable but not much faster. Even when you ride a horse, for a significant part of a long journey you’re walking and leading the horse. Or you won’t end up with much of a horse.

You can see how much difference magical automobiles would make in a medieval world (provided roads are available . . .), let alone something like a magic carpet. We lose some of the sense of wonder such items would invoke in medieval inhabitants because we’re accustomed to modern technology. Even something as simple as a walkie-talkie with good range would be a great wonder in a medieval world, and very useful to military operations or dungeon and wilderness adventures. Splitting the party (which as we all know “you should never do”) would be much safer and more useful with a walkie-talkie set.

Yes, our fantasy characters are tougher than we are, and more inured to drudgery, but we should keep in mind the difference between a non-mechanized society and a modern highly mechanized society, both as players and as world builders.
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

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doctorbadwolf

Heretic of The Seventh Circle
Travel times instead of distances are a common mode of expression today. I always talk in road mileage, my sister (who travels with her husband far more than I do) always quotes time, and rarely knows the actual distance (her husband does the driving, I do most of the driving for my wife and I). Sources like Google Maps regard the shortest route as shortest time, not distance.
As the person who does most of the driving in my home, and who spent 5 years as a parts delivery driver with a very large metropolitan area (most parts drivers cover one part of a town, I was back and forth across the city, and to outlying towns), I find distance pretty useless as a measurement. I'd never give someone directions based on miles, and I never bother to find out how many miles something is if I know how long it is, on average, to get there.
 

Fenris-77

Small God of the Dozens
Supporter
I measure driving distances in time generally. How far is it? It's a hour away, or two hours away, not it's 125km. I'm Canadian though, so we're about as spread out as you can get.
 

Li Shenron

Legend
Hmmm no. It is two hours plus some change to get from my house to the international airport. However it is always 33 minutes from the airport to the downtown hotel where dragon con is held if you taking the train. Depending on the traffic your travel times vary. From my house to local game store ranges from 10 to 20 minutes by car. So miles/km/leagues/dead adventure lengths are much more clearer.

The km are fixed, but how are they "clearer"? An extra variable like traffic still matters if you know the distance.

Which is clearer between "it takes an hour to reach the castle by horse" and "it's 50km by horse to the castle"? The first information may be subject to variables, but the second while exact it is useless without converting to time at which point even more variables enter the equation, such as elevation. Those 50km might be anything between flat road in great condition and uphill rocky with occasional chasms. If I tell you one hour, it doesn't matter if it's because it's 50km perfect road or 5km horrible road, those variables are already into account.

Exact distances are useful in the modern era because of fuel consumption and ticket prices, but still for a passenger it is not the primary information. That's why airplane passengers care about how long are the intermediate stops much more than whether the route minimizes the km.
 

jasper

Rotten DM
IF I have no encounters plan then time during travel does not matter. If my players decide they want to walk instead of ride then what would be the time. Teleport spell? Coach? Taxi? ETC.
 

Zarithar

Adventurer
Depending on how common magic is in the setting - complete game changer as far as travel is concerned. Ships and conjured air elementals for example or just straight out flight either magically or with winged steeds such as griffons or pegasi. Cities being lit 24 hours a day - who needs torches when you have streetlamps with continual light for example?
 

whimsychris123

Adventurer
Having hiked a mountain trail for several days with ~70 lbs. on my back, I can say that such travel is exhausting. And to then attempt a sword fight? Ridiculous. However, it’s a fantasy world with fantasy characters, so in the end, whatevs.
 


Henry

Autoexreginated
Roman Legionnaires did this as a regular thing. No suspension of disbelief required.
A long time ago, ENWorld had a book club of sorts, and (Was it SHARK? Maybe) and others reviewed the book Caesar’s Legions which talked about some of the “life in camp” for the Legions, including their unbelievable conditioning, even by Caesar’s time.
 

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