You know what I'm sick of? Human centric worlds where all the humans are the same, or even able to work together. I know the Terry pratchett thing - when you have Dwarves and Trolls, hating a human with a different accent is harder - but really. I think it wastes a lot of roleplaying potential to have 'Human' cultures and 'Elf' cultures - especially when there's different Elf cultures but not human ones!
Plus if you read into the history of the Sto Lat plains the older watchmen are always mentioning there was certainly a history of everyone going at each other.Well, the Discworld also have different cultures that hate each other - see the Ankh-Morpork versus Klatch war in "Jingo".
Cool, Clavis. Question for you:
How do your players take it? I mean, do they play into the racial stereotypes/cultures you've set down, or do they go for more traditional stereotypes/cultures of their race, despite the setting?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.