Sound of Azure said:
I'm mighty fine Ny, have fun at work, eh?
It was so dead; long weeekend + a Sunday shift (being right in the middle of said long weekend) equals no one coming to get gas. Oh well
Sound of Azure said:
The Bruiser looks cool (I can't get the table to work, tho). Luckily, I'm work on an "asian" campaign right now anyway, so very little stress about monk.
</derail>
The table doesn't work, but the class is indeed cool

One of the best EN World HR classes, IMO.
Sound of Azure said:
On that note, though. Despite the fact that I'm running an "oriental" campaign setting next, I'm still resistant to having both Samurai and Ninja in my game. I'm using altered Wu Jen and Shamans, though. Monks, too (they are "Northerners" from the "Chinese" empire the Coalition pays fealty to). Most monks are seen as something a bit sinister for this reason.
It seems strange that as creative as I and my players are, it is so hard to divorce Samurai and Ninja from their Japanese roots (there is no "Japanese" analogue in this campaign setting).
It's partly due to the design of the setting it would seem, but I wrote it that way.
Well, if there is no Japanese analogue, then don't include them. I don't have monks in my campaigns for the same reasons.
Psion said:
Can I get an illustration of where this explanation actually exists for the monk?
"Dotted across the landscape there are monasteries - small, walled cloisters inhabited by monks who personal perfect through actiosn as well as contemplation"
It's the first line of the monk class and implies an obviously, ahem, "well-travelled" tradtion of shaolin monks. And they aren't getting anywhere near my campaigns!
genshou said:
What,
genshou and
Nyaricus disagreeing on something? I knew it was too good to last
The honeymoon is over
genshou said:
You certainly have a point there, and quite a valid one, in fact. I would like to point out a few things that make me disagree, however. First of all, the Benedictine monks can easily exist in a D&D setting. They would have the Expert NPC class. Second, while the core rules do force you to include a monastery or two in your kingdom, remember that Monk is a PC class, and therefore there are very few of them in the kingdom, and very few monasteries need to exist for a PC class when new members of PC classes spring up so rarely, right? You could possibly even get away with not having any monasteries in a given kingdom, and have the monks living in that kingdom travel from elsewhere and settle there for whatever reason.
Oh, I completely agree that benedictine monks could fit in, that isn;t the problem (heck, the first campaign I ran had an abandoned Monastery with a hill giant and a few orcs in it

) But what I am saying is where there should be one type of monastery, there is another which is a square peg trying to fit in a triangular hole. This isn't even a situation where one might be able to make it fit in, if badly. It just doesn't fit.
genshou said:
Magic has everything to do with it! The dissemination of ideas is the one thing that would be most heavily influenced by the alterations standard D&D would make to a culture. There are those in every society who seek out a life of peaceful contemplation, as well as training in the martial arts. Just look at all the yoga and/or self-defense classes people in the US take (not sure how widespread these things are in other cultures; I'd appreciate some chiming in). Through the influence of magic and the existence of Monks in a foreign culture to begin with, possessing so many abilities that would aid them in long journeys, I don't see it difficult at all to swallow some of them travelling to a Euro-centric region of the world and wanting to set up a monastery to enlighten their fellow men. Psion aids me in explaining:
It really isn't much of a stretch at all.
Genshou, there are several problems in that. The USA is a modern, melding-pot country. It's very different than what medieval europe would be like. Self defense? Call upon your lord to rally up his men-at-arms to do battle. Peaceful contemplation? That wasn't really on the plate for 90% of europe population, don't you think? I doubt the other 10% aren't monks, either.
Magic is definitly a large factor in D&D cultures, but I don't necessarily think D&D gets it "right". With clerics being able to cast all these wonderful spells, but with all these terrible beasties around, the world would be a very different place if these things are true; that's why these things are the exception rather than the rule. I guess, since you play the heroes in D&D, it's hard to see the forest for the trees - the fact that you are the exception rather than the rule.