Worst 3.5 Change

What is the worst 3.5 change?

  • Rangers change so much!

    Votes: 5 1.1%
  • No EX for wildshape!

    Votes: 37 8.3%
  • Broken PrCs!

    Votes: 11 2.5%
  • Spell Focus nerfed too far!

    Votes: 66 14.9%
  • Specialists always loose two schools!

    Votes: 20 4.5%
  • Power Attack deals too much damage!

    Votes: 14 3.2%
  • Threat Ranges no longer stack!

    Votes: 47 10.6%
  • Epic stuff is in the DMG now! Ewww!

    Votes: 26 5.9%
  • Dwarves! Oh my God dwarves are amazing now!

    Votes: 15 3.4%
  • Fighting with 2 weapons only one feat?!?

    Votes: 6 1.4%
  • Haste! What did they do you you?!?

    Votes: 17 3.8%
  • Archers shouldn't have been nerfed!

    Votes: 14 3.2%
  • Paladin mount summoning? How dumb!

    Votes: 70 15.8%
  • Animal Companion choices shouldn't be a small list!

    Votes: 22 5.0%
  • Something else that annoys you, but I forgot!

    Votes: 74 16.7%


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Merlion said:
~shrugs~ I disagree. There are few things with "exotic" DR, and most of them are the sort of things that one will know one is going to be fighting in advance(fiends etc). The most I could see is warriors keeping a weapon of each of the 3 materials handy, and eventualy getting one of them "holied"(something they were liable to do anyway especialy if there concept or campaign involves a lot of fiends).

I don't know about you, but I've never seen a character carry around more than three weapons (at least, not without a bag of holding or similar device), excluding small throwing weapons. And that's if he's a dual-weapon type. Unless you're a thrown-weapon specialist, you carry around one ranged weapon, one or two primary melee weapons (two only if you're a dual-weapon type), and a daggers or two. And maybe a lance for mounted combat, which you leave with your horse when you're in the dungeon.

Merlion said:
There arent going to be "material" spells, only an alignment one. So truthfuly, a weapon of each of the 3 materials is all one is likely to need.

Hah! There aren't any such spells in the SRD, but I'll bet, with absolutely no inside information, that a major publisher has such spells out within six months.

Merlion said:
And your making what I feel is an incorrect assumption that EVERY player of a melee oriented character is going to want a weapon capable of bypassing any sort of DR on their person at all times.

When you can't easily anticipate what you're going against, or the DM tends to surprise you, or you've got intelligent enemies (smart Demons will acquire minions with different vulnerabilities than they have, after all) this is a reasonable assumption.

Sure, if you're playing a low-magic, urban game and can expect your enemies to be humanoids (and the wizards won't be able to summon anything all that exotic), you can get by with just one trusty greatsword. But that's not even close to default D&D.

Merlion said:
And again, I dont see where any of that is actualy neccsarily a problem.

Because instead of spending his resources on one good weapon, a melee type now has to make sure that he has a broad set of good weapons (or spells to acquire them, or just count on hitting hard enough that DR won't matter). And, well, switching weapons in non-emergency situations is just weird.
 


I have to go with the changes to DR. I can understand wanting to make it more flavorful, but I really think they went too far in the other direction. Especially with alignment-based DR.

Oh, and the word "aasimars," as seen in the Planetouched scan. There are exactly as many "aasimars" as there are "ninjas" or "jedis"...that is to say, NONE!! Aasimar, like ninja and jedi, is both the singular and the plural.
 

There are exactly as many "aasimars" as there are "ninjas" or "jedis"...that is to say, NONE!!
Sexually gendered mind flayers "exist" as of 3E too. Oh the humanity...(or the nonhumanity....monsterity....whatever). :o
 
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I don't know about you, but I've never seen a character carry around more than three weapons (at least, not without a bag of holding or similar device), excluding small throwing weapons. And that's if he's a dual-weapon type. Unless you're a thrown-weapon specialist, you carry around one ranged weapon, one or two primary melee weapons (two only if you're a dual-weapon type), and a daggers or two. And maybe a lance for mounted combat, which you leave with your horse when you're in the dungeon.


This doesnt make much sense to me. your agreeing with me, but saying it like your disagreeing with me, and then your definitly disagreeing with me again later.



Hah! There aren't any such spells in the SRD


So? The SRD hasnt been updated yet. Andy Collins has stated that there will be a spell to align a weapon.

When you can't easily anticipate what you're going against, or the DM tends to surprise you, or you've got intelligent enemies (smart Demons will acquire minions with different vulnerabilities than they have, after all) this is a reasonable assumption.

Sure, if you're playing a low-magic, urban game and can expect your enemies to be humanoids (and the wizards won't be able to summon anything all that exotic), you can get by with just one trusty greatsword. But that's not even close to default D&D.


Again I disagree with this. I dont see most people having there characters carrying around more than one or two extra weapons for "just in case". Leastways, I know I wouldnt.



Because instead of spending his resources on one good weapon, a melee type now has to make sure that he has a broad set of good weapons (or spells to acquire them, or just count on hitting hard enough that DR won't matter).

I dont see anything that says he HAS to do this. I also dont see anything that indicates it might be neccsary. Many creatures dont even HAVE DR, and most of those who do have DR X/magic.
 

most of those changes on the list suck. there are a lot of apologists for 3.5, but even they aren't going to let all these things into their game.
 

I would. I cant think of anything they have changed that I would automaticaly barr from a standard game.
The only thing I might would un-change is the doing away with Spell Power etc. But I would try all of it as is first.
 

drothgery said:
Hah! There aren't any such spells in the SRD, but I'll bet, with absolutely no inside information, that a major publisher has such spells out within six months.

Major Creation already has the ability to create a special material weapon. Sure, it has a 10 minute casting time, but Cold Iron and Silver weapons will last quite a while.
 

Rangers becomming wilderninja. Hands-down the worst of it all. It's proof that WotC put zero effort into minimizing unneeded changes, and paid too much attention to catering to vocal whims. They changed all the WRONG things as far as the ranger, the feat system, and even a good many spells go.
 
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