If there was less cheese in 3.5 maybe there'd be less whine to go with it.The worst thing about 3.5 are all the people that whine about it.
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If there was less cheese in 3.5 maybe there'd be less whine to go with it.The worst thing about 3.5 are all the people that whine about it.
Merlion said:~shrugs~ I disagree. There are few things with "exotic" DR, and most of them are the sort of things that one will know one is going to be fighting in advance(fiends etc). The most I could see is warriors keeping a weapon of each of the 3 materials handy, and eventualy getting one of them "holied"(something they were liable to do anyway especialy if there concept or campaign involves a lot of fiends).
Merlion said:There arent going to be "material" spells, only an alignment one. So truthfuly, a weapon of each of the 3 materials is all one is likely to need.
Merlion said:And your making what I feel is an incorrect assumption that EVERY player of a melee oriented character is going to want a weapon capable of bypassing any sort of DR on their person at all times.
Merlion said:And again, I dont see where any of that is actualy neccsarily a problem.
Agamon said:The worst thing about 3.5 are all the people that whine about it.![]()
Sexually gendered mind flayers "exist" as of 3E too. Oh the humanity...(or the nonhumanity....monsterity....whatever).There are exactly as many "aasimars" as there are "ninjas" or "jedis"...that is to say, NONE!!
I don't know about you, but I've never seen a character carry around more than three weapons (at least, not without a bag of holding or similar device), excluding small throwing weapons. And that's if he's a dual-weapon type. Unless you're a thrown-weapon specialist, you carry around one ranged weapon, one or two primary melee weapons (two only if you're a dual-weapon type), and a daggers or two. And maybe a lance for mounted combat, which you leave with your horse when you're in the dungeon.
Hah! There aren't any such spells in the SRD
When you can't easily anticipate what you're going against, or the DM tends to surprise you, or you've got intelligent enemies (smart Demons will acquire minions with different vulnerabilities than they have, after all) this is a reasonable assumption.
Sure, if you're playing a low-magic, urban game and can expect your enemies to be humanoids (and the wizards won't be able to summon anything all that exotic), you can get by with just one trusty greatsword. But that's not even close to default D&D.
Because instead of spending his resources on one good weapon, a melee type now has to make sure that he has a broad set of good weapons (or spells to acquire them, or just count on hitting hard enough that DR won't matter).
drothgery said:Hah! There aren't any such spells in the SRD, but I'll bet, with absolutely no inside information, that a major publisher has such spells out within six months.