Worst 3.5 Change

What is the worst 3.5 change?

  • Rangers change so much!

    Votes: 5 1.1%
  • No EX for wildshape!

    Votes: 37 8.3%
  • Broken PrCs!

    Votes: 11 2.5%
  • Spell Focus nerfed too far!

    Votes: 66 14.9%
  • Specialists always loose two schools!

    Votes: 20 4.5%
  • Power Attack deals too much damage!

    Votes: 14 3.2%
  • Threat Ranges no longer stack!

    Votes: 47 10.6%
  • Epic stuff is in the DMG now! Ewww!

    Votes: 26 5.9%
  • Dwarves! Oh my God dwarves are amazing now!

    Votes: 15 3.4%
  • Fighting with 2 weapons only one feat?!?

    Votes: 6 1.4%
  • Haste! What did they do you you?!?

    Votes: 17 3.8%
  • Archers shouldn't have been nerfed!

    Votes: 14 3.2%
  • Paladin mount summoning? How dumb!

    Votes: 70 15.8%
  • Animal Companion choices shouldn't be a small list!

    Votes: 22 5.0%
  • Something else that annoys you, but I forgot!

    Votes: 74 16.7%

Shade said:
I vote that the following be added to the poll:

"Hide: The Hide skill now requires cover or concealment to attempt a Hide check. A torch now provides 20 feet of bright light, and another 20 feet of shadowy light, which gives a creature concealment. A creature in an area of bright light can only hide if it has cover. Additionally, a creature can't hide within the visibility range of a creature with darkvision unless it has cover. Invisible creatures get +20 on their Hide check, +40 when immobile."

Now Hide (which wasn't broken) has been nerfed, and the already overpowered darkvision just got even more powerful. This has to have bumped dwarves to a +1 ECL combined with everything else.

Stipulating that someone wishing to hide actually needs something to hide behind is a nerf? :rolleyes:
 

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MeepoTheMighty said:


Stipulating that someone wishing to hide actually needs something to hide behind is a nerf? :rolleyes:

yep and a gigantic one.

Let me ask you, have you ever walked up on someone unawares?

Did you have to do some ninja leap form hiding spot to hiding spot action to do it?

Stipulating that you can't sneak up on somoene without cover is unrealsitc and unecesarry since the hide vs spot mechaninc is supposed to be abstract, and shouldn't have hard and fast rules attached to it.
 

vote that the following be added to the poll:

"Hide: The Hide skill now requires cover or concealment to attempt a Hide check. A torch now provides 20 feet of bright light, and another 20 feet of shadowy light, which gives a creature concealment. A creature in an area of bright light can only hide if it has cover. Additionally, a creature can't hide within the visibility range of a creature with darkvision unless it has cover. Invisible creatures get +20 on their Hide check, +40 when immobile."

OK, I'll add it to the list when I do the post-release version of this poll. :)
 

Shard O'Glase said:
Did you have to do some ninja leap form hiding spot to hiding spot action to do it?
You may be able to sneak up behind someone in the real world, but in D&D-land everybody is always looking in every direction at all times. Yet another reason for adding facing to the game...

If you are using some sort of facing house rules, just consider people out of LOS as being concealed.
 

Uder said:
You may be able to sneak up behind someone in the real world, but in D&D-land everybody is always looking in every direction at all times. Yet another reason for adding facing to the game...
No way. 3rd edition combat is complicated enough as it is. I rather like the lack of a clunky facing mechanic.
 

You may be able to sneak up behind someone in the real world, but in D&D-land everybody is always looking in every direction at all times. Yet another reason for adding facing to the game...

I consider that a combat mechanic. Your'e looking all around during combat, so no facing. But if someone is just standing around, of course they can only see in one direction. It's just a situation where you have to apply some common sense.
 
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Shard O'Glase said:


yep and a gigantic one.

Let me ask you, have you ever walked up on someone unawares?

Did you have to do some ninja leap form hiding spot to hiding spot action to do it?

Stipulating that you can't sneak up on somoene without cover is unrealsitc and unecesarry since the hide vs spot mechaninc is supposed to be abstract, and shouldn't have hard and fast rules attached to it.

Uh, isn't that what Move Silently does? I mean, unless they have eyes in the back of their head like a Beholder, they aren't going to see you no matter how good their Spot roll is if you're behind them. I can't really see how you sneak up to someone facing you, with their eyes wide open, so I have no problem with the cover/concealment rule in that regard. Hell, that's how I've been playing it for years.
 


My list of worst things would include:

  1. Not very compatible with 3rd edition. There are so many changes, that the character need a conversion to fit in.
  2. Change to Hold Person.
  3. DR vs. Materials.
    [/list=1]

    The compatibility is by far the worst. I would have preferred something that was a less substantial change. Make it so someone using the older manuals might not notice that the group was using 3.5 right away.
 

Psion said:

I gotta say, for me, it's a tough call between the paladin's mount summoning and square facings. I put the former, but probably should have put the later (which would be other, because it's not on your list), because it will probably be a lot harder to work around in future products.

ditto
 

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