Quality vs. Quantity
Hi all!
Normally, I consider it extremely rude to inflict conversation upon someone who has clearly expressed that they do not desire to engage with you in such. However, Darrin has misrepresented my position to a degree that I feel obligated to respond. My apologies for this display of poor etiquette.
Whisperfoot said:
Excuse me? Ignorance?!?!?!
I think this comes down to a matter of personal opinion,
Darrin is absolutely correct. In his opinion the list of product from TSR was deficient of quality, as can be inferred from his contrast to 2003's product list from WotC. My opinion is that anybody with even a shred of discernment can find outstanding quality on the TSR list,
especially "in terms of setting."
My opinion is that anybody who cannot discern the items of quality on the TSR list is displaying ignorance. Harsh, but, IMO, true.
Whisperfoot said:
and if anyone's opinion here is offensive its that of someone who thinks its better to flood the market with a bunch of D&D crap rather than focus on the core products with a high production value and let the 3rd party publishers release the marginally interesting stuff.
I agree with Darrin again. Flooding the market is not a good thing. I expressed this opinion twice in my previous post. Obviously, statements like "Was there too much product? Yeah," are too subtle for the displayed level of reading comprehension. My apologies for the confusion.
Moreover, I never implied that I thought that allowing the 3rd party publishers to handle non-core products was a bad idea. In fact, I don't know where Darrin came up with this fabricated objection, because it is certainly not one that I would ever proclaim.
Whisperfoot said:
Of the list you brought up, only Menzoberranzen, "From the Ashes," and "Strongholds" has any promise of standing the test of time and of those, really, only Menzoberranzan and Strongholds are truly worthwhile. Maztica has no place on my game shelf and I don't know of anyone who even bothered with it. Ravenloft and Darksun were second tier worlds at best, and of the two, only Darksun was even mildly interesting, in my ever so humble and obviously ignorant opinion (nevermind the fact that I've actually owned all the settings in question since their original release as well as a fair number of products on the list).
Fair enough. Considerable numbers of players disagree with Darrin, but he's entitled to his opinion. Obviously, White Wolf disagrees with him regarding the lasting quality and appeal of Ravenloft products, which seem to sell quite well for them.
Moreover, as design models for worldbuilding, their influence is undeniable. Ravenloft made two important steps in gaming:
1) Exploration of "theme" through "setting/mood" rather than "plot/situation," a departure in game play from previous attempts at horror, such as
Call of Cthulhu or
Beyond the Supernatural. Ravenloft used the baseline D&D paradigm of game play, but altered it in a non-invasive manner through techniques of worldbuilding. The influence of this innovation can be found in almost every good d20 setting, from
Dragonstar to
Nymabe to
Midnight.
2) The "capstone" world concept. Ravenloft was a spice to add to your campaign for variety, a place to visit for a few evenings of play. This concept has been less influencial, but still can be found aplenty, from
Redhurst to
Nyambe to
Oathbound. Play begins in your campaign world, then the opportunity to experience to "new" is introduced.
Dark Sun also made lasting contributions to game design. Most notable, it explored the "power up" paradigm of D&D play, which has led us to things like Epic-level play and the
Oathbound campain setting. The use of "metaplot" within setting advancement is also worth noting.
Whisperfoot said:
In fact, the majority of DMs actually run their own worlds, so you can promote Darksun, Maztica, and Ravenloft all you want, but the fact is that there are very good reasons that WotC isn't making books in those lines or similar ones anymore.
I'm always happy to promote quality.
Moreover, I am aware of the economic realities of setting sales. I understand and respect WotC's publishing decisions. I never expressed otherwise. Darrin must be enjoying bashing on this strawman.
Whisperfoot said:
The main thing thats going to be the most utility are products that give players more options for character customization. That's what 3rd edition is about. How many good DMs can't take a basic setting book and produce their own material to fill in the necessary blanks? Sure, it won't be nicely bound and go on for 100 pages more than is necesary, but it will fill the need they have at the time.
Again, I agree with Darrin. Tools for utilization in actual play are good things; I'm happy that WotC is focusing on this aspect of design.
Personally, I like games of exploration. Therefore, settings are of high utility for me, while another book of "splat-craft" isn't. YMMV.
However, my position in the initial argument was that the TSR list had many things of quality in it. The statement of "quality vs. quantity" was incorrect. It appears that Darrin lost sight of our point of contention, choosing to bash on this handy strawman instead of expressing his opinion on why the TSR list was of low quality.
After all, there is a difference between "low quality" and "low sales," right? Just because a product sells more doesn't mean that it's of higher quality. Look at the
Ghostwalk book; it's got great new ideas and is filled with quality design. However, it probably didn't sell anywhere as well as the BoED, a book that I found somewhat lacking in imaginative value. BTW: both are WotC products.
Whisperfoot said:
If you want more books, go buy D20 stuff. Midnight stands head and shoulders above Maztica and Darksun. Go buy the 3rd edition Ravenloft stuff produced by Sword and Sorcery Studios. They're still making it, so it isn't like its not available. I guarantee you that my statement was not based on ignorance.
I have
Midnight and I have played it as well. It is an excellent game, but it's paradigm of play is radically different to Dark Sun and Maztica. Honestly, I like it more as well, and game mechanics have advanced over the last decade. Is it "head and shoulders" above the others? Maybe, but that's a matter of personal evaluation.
Regarding ignorance, perhaps I was too harsh. How about undiscerning? The fact that quality game design exists today in no way negates the quality of game design from yesterday. The fact that this seems to be Darrin's stance indicates a severe lack of discernment on his part.
Whisperfoot said:
Because of the OGL you have more choices now that you had then, and many of the campaign setting material from these third party publishers is more innovative than it was back in the early '90s anyway. If you haven't checked it out then I recommend doing so before crying ignorance. If you have and you've decided not to like it, then you're one of those people still hung up on the fact that the logo on the cover is D20 rather than D&D.
Looks like more kicks to the strawman.
To be honest, I love the d20 movement with its vast creativity and innovation. I totally agree that the gaming possibilities dwarf those of the early 90's. Howver, that isn't the point of contention. Discerning quality amidst a vast quantity is as much a problem today as it was back then, except that there are now more publishers involved.
Whisperfoot said:
Oh yeah, welcome to my ignore list.
I love Ignore Lists. Over at RPGnet, I've got nearly 200 names on my list. However, announcing the placement of someone on the list is tacky and indicative of poor manners, as well as being the height of "drama queening."
Well, since Darrin isn't reading this, I don't feel bad to say that the theme of exploration was a primary focus on the '92 TSR list. There's is a lot to learn from these quality game products, as I indicated in my previous post.
The example of creating explorative situations into the unknown was honed and intelligently discussed in many of these products. I think Darrin's adventure for the
Oathbound campaign setting, "Waters of Akaya," could have been vastly improved, if he had taken note of the techniques to be found in this era of game design. Unfortunately, he didn't; it's a rather mediocre adventure as a result, which fails in its setting introductory premise. But it's a free pdf product, so you get what you pay for.
In any case, thanks for your patience and your time. My apologies for this tangent. Good gaming!
---Olivia