Second wind actually gives the fighter an advantage with exploration since they can endure hazards and keep healing as long as the party has time. I would definitely put fighters above barbarians, since they can only push their button twice a day and it has conditions.Nothing wrong with 'only being good at combat' at 1st level. In fact, a lot of people are rating the Fighter very high at 1st level, and that's literally all the Fighter can do.
I don't see why that would follow. The reason for allowing Theros gifts is because Theros setting is an a priori assumption - it also requires Theros deities and Theros piety. UA class variants have no connection to the Theros setting.If they allow Theros gifts they probably allow UA Class Variants.
Theros is a setting with several additional features above and beyond the core rules. A DM who allows those additional features is likely open to allowing UA.I don't see why that would follow. The reason for allowing Theros gifts is because Theros setting is an a priori assumption - it also requires Theros deities and Theros piety. UA class variants have no connection to the Theros setting.
Second wind actually gives the fighter an advantage with exploration since they can endure hazards and keep healing as long as the party has time. I would definitely put fighters above barbarians, since they can only push their button twice a day and it has conditions.
Yep. And those things cause damage when you fail, and the fighter can just recover and keep going if there's time. Fighter Disarm is totally a trope.To be fair at low level the exploration pillar is largely poking things with 10 foot poles and climbing stuff and not getting lost or falling down a pit.
So... how would we rate all the PHB classes at first level?
- Fighter, Cleric and Rogue
- Barbarian and Wizard
- Paladin and Bard
- Druid
- Ranger and Monk
- Sorcerer
- Warlock
Something like that?
A ridiculous assertion.Theros is a setting with several additional features above and beyond the core rules. A DM who allows those additional features is likely open to allowing UA.
There will always be purists, but in general someone who runs settings with many add-on benefits like supernatural gifts is more likely to allow add-ons like UA. Same with Eberron and dragonmarks. You don't have to believe me, that's my experience.Setting specific rules have nothing to do with UA. I run an Eberron campaign using Eberron rules, but that doesn't mean I allow open season for UA content (I don't allow it at all).