diaglo said:i can tell you with a very informed opinion that the DL modules are crap.
We had a bad experience with that one too, but I think it was more the fault of the novice DM than the module.wolf70 said:Secret of Bone Hill: I know someone else praised this one, but my players were bored and confused. We scrapped it quickly.
The Silver Key: The PC's can stay trapped in other bodies forever, and likely will.
Hussar said:I too ran the first 9 of these. So, I've got a pretty informed opinion as well. They sucked. Badly. You couldn't kill any NPC for the first, what, 8 modules? Hope you have your tickets ready, cos this train is leaving town. Very, very bad modules.
Whizbang Dustyboots said:There IS no point to The Secret of Bone Hill. Modules in that day, like Keep on the Borderlands, featured places to loot and that's it. Make your own adventure.
My groups always ended up invading the baron's castle (which was totally statted out for such misbehavior, incidentally) and trying to rob his treasure. If you can't have fun robbing the lord of the manor, you may be clinically dead.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.