OK, regarding "Castle Greyhawk"...let me just say this...in the words of a lot of defendants at Nuremburg: "We were just following orders."
I'm new on this forum, but not new to RPing. My name's John Terra and I've written a butt-load (official unit of measurement) of TSR/WEG stuff from about the mid-80's to 2000, and I still dabble a bit here and there in the ol' freelance game. One of my war crimes was a level of Castle Greyhawk.
Castle Greyhawk was awful, yes, but...yeah, that's what TSR wanted: a humorous take on the dungeon. As I recall, even the paperwork/proposal that we all got, describing the work to be done, was written tongue-in-cheek.
So, which level am I to blame for? It was called "The Name of The Game". Thank you, thank you, feel free to pick up your torches and pitchforks at the door. I promise not to put up a fight.
As for some of the other "nominees" I've read on this thread:
1. Barrier Peaks: Awww...I liked it. Granted, I wouldn't have wanted our entire campaign to be set up like it, but hey, it was a nice change of pace for what it was.
2. The original Tomb of Horrors. Surely you jest. This was the "Killer Dungeon" that all Killer Dungeons were patterned after. Truly, a perverted masterpiece.
3. Dungeonland. "Hey, let's get cute and turn Alice In Wonderland into a two module series! What can go wrong?" Plenty. Blargh.
4. Modules based on Novels, Computer Games. I've always avoided these like the plague. Too much risk of the featured NPCs overshadowing the PCs, and too much plot-hammering.
5. Module B1. This was "Into the Unknown", wasn't it? The castle called Quasqueton? Came with my boxed set. This one was a sentimental favorite of mine because it was just a very simple, straightforward dungeon, a god-send for a (then)fledgling DM to get his feet wet with. It was good for what it was supposed to be.
6. Return to the Tomb of Horrors. Bought it. Tried to run it. Pass.
Nowadays, I run my group through the Forgotten Realms, but use my own home-grown adventures. Everyone's happier, including me!
