Steel_Wind said:
Many of the DL campaign modules are open ended and feature some of the greatest maps ever done for D&D in any edition.
DL1 is a heavy handed railroad. It lightens up progressivley until the railroad disappears half-way through the series.
They were feeling their way. To dismiss all 12 modules because of the first few, or worse, one DM you had 20 years ago, is naught but uninformed opinion.
1) First impressions mean a lot.
2) By your own admission, the railroading continues, for 4-5 more modules. I was, in fact, informed of that. We didn't give DL another look until DL3 or 4 was out. We saw more railroading. We walked away, and chalked it up as a "novel hiding as an adventure" that it was. End of story. We saw 3 or 4 modules in a row of the DL series, each with what we considered to be a fatal flaw. We then decided we wouldn't enjoy it. Hell, we even tried to play one! I'd say that is a pretty well informed opinion. It's not like those of us bad-mouthing DL1 are just taking part in an internet dogpile.
3) Hindsight is 20/20. At the time, no way. Today? No way. Why wade through half a series just because of the maps, hoping the railroading goes away?
4) Since then, I have played in DL, and enjoyed it. It's a very rich setting. I would just rather explore it, rather than take the guided tour.
So, DL setting? Pretty cool! Early DL modules? Well, in my opinion, DL1 belongs on the "crappy modules" list, because it is a "heavy handed railroad". I didn't give the others a chance, because when we looked at them, and talked to other gamers, we found the same set of tracks. But, not having played them, they don't make my list of crummy modules.