Ravenloft: It WAS a deadly module. *Spoiler Warning* I had a group of players finally get to Strahd's coffin and kill him, but they were all 2nd level by that time, having been level drained all the way down. Now... the players admitted it was a fantastic adventure, and that it was very challenging, and they felt great accomplishment in victory, but losing all those levels really hurt. That's about the time I invented the handy 'Potion of Restoration', and I made it possible for them to regain levels fairly quickly, so it didn't leave such a bad taste in their mouth.kenobi65 said:Ravenloft had, for me, a much bigger issue. The party is essentially set up to die. Killing Strahd is *so* difficult, and there are so many ways to die in the mod (esp. when the mod specifically says to not let in any cleric who might have a chance of turning the more powerful undead) that a TPK was a very likely result.
NOTE: Most of these BAD modules could be fixed by a good DM, and who hasn't had a BAD DM ruin a well written module?????