Mouseferatu
Hero
DM_Matt said:Fellow heretic here. The origional ToH is full of "do X within 5 seconds or die," "No matter what you do you have a flat and unavoidable percentage chance of dyinf," and utterly arbitrary rules made up as the module goes on. The 5 second time limits make a lie of the quote in Thanee's sig from Gygax that its a "thinking mans module."
Much as I hate to do it, I too must stand up and be counted. I love the idea behind ToH, but I honestly feel that the execution doesn't measure up to that promise.
Any DM can kill the PCs, if that's really what he wants to do. For a module like ToH to work, it cannot afford to be arbitrary, and it cannot afford to be too obscure in its hints. It's only satisfying to wipe out the PCs of overconfident players if you could point back and show them where they honestly had a reasonable chance that they simply overlooked or were otherwise too foolish to take.
No offense mant to the Colonel, of course. ToH was a different time, and we can't all have the same preferences for our modules. Still, I'd spent so many years hearing about this one, I must admit I was disappointed when I finally got my hands on it. Though honestly, I don't think I'd nominate ToH for "worst ever"; just saying I'm not fond of it.
Interestingly enough, I do like "Return to the ToH." It's not one of my favorites, and it's got its share of flaws, but I like the overall setup.