Celebrim
Legend
Storm Raven said:Unless information is accessible to the players it is always useless to include it. Unless information is relevant to the players, it is usually useless to include it. Unless information is useful to the players, it is often useless to include it. The problem with a lot of these tidbits of information is that they look good on paper when writing up the adventure scenario, but in actual play, they simply aren't useful in any meaningful way.
I agree with the general complaint, and it very much matches what I said earlier about not knowing what your scope is and trying to do too much. But at the same time, you aren't always able to know what information will be available, relevant, and useful to the players.
Consider the second module in the sinister secret of Saltmarsh series - U2. It contains a wealth of information about the tribal politics of the Lizardman tribe. But if the PC's end up killing off the Lizardmen in an efficient commando blitz, most of that information is inaccessible, irrelevant, and largely useless to the players. I don't think you can argue though that the information about the tribal politics of U2 isn't important.
The problem with your list is, without a lot of context, we can't tell if such information is useful or not. One thing we can certainly say though, is that if such information isn't available then the adventure only supports one style of play and if the party deviates from that style of play, then the DM has to invent the detail on the spot. If the information isn't there, most new DMs won't invent the information on the spot - they'll just simply say 'no'.
Take the example of: "The orcs have recently elected a new chief"
Most parties may approach the orc problem as having a single solution - 'Kill the Orcs'. But if a party intends a more subtle approach, if information like 'The orcs have recently elected a new chief' isn't available, the neophyte DM is likely to look at the available information, whether self-created or provided by a published work, and decide that the orcs aren't meant to be approached by any solution but 'Kill the Orcs' and narrate the response to any contrary proposition as, in some form or the other, "The orcs resist all attempts at negotiation, attack immediately, and fight to the death."