I was super excited in the lead-up to 3e's
Savage Species. I really love the concept of monstrous PCs (in fact, I am currently running a campaign called
MonsterTown that is about this very thing). And 3e seemed like it had rich enough game mechanics to support monstrous PCs.
Nope! It had mechanics rich enough to support unplayable crap, like "level equipment" and "monster hit dice" and "your character is going to suck and die because we assume that the statistics in the
Monster Manual are gospel truth and that the only way to build a monster PC is to make it exactly like a monster out of the
MM." Well,




, I didn't need a fancy book to tell me that! A one-page table of Monster --> ECL would have done the job, and crushed my dreams much more efficiently.
Not only were the mechanics poorly designed, the book was riddled with errors, typos, and rules problems. So it was also low quality.
It wasn't all bad; some of the art pieces were good, and they introduced the idea of "monster classes," which kind of worked, but only for certain monsters.
But overall, I was bitterly disappointed. It was the first 3E book where I had an actual negative reaction -- not just "eh, not for me" but more "WTF? WT gosh-darned rootin-tootin F is this?" It was also one of the last books released before the 3.5 switch, which also left a bad taste in my mouth. I guess you could say
Savage Species was the beginning of the end of 3E for me.