GMforPowergamers
Legend
So with talk of playing or running a 5e adventure I have been diving into redit and YouTube for advice on how modified them to make the game go more smoothly. I have found people that do NOT understand how to run a game, and some that do have the idea down but miss the point of some of the adventures...
Now of course every gaming group is different but what are some of the worst bits of advice (not just making up bad ideas) that you have gotten/found?
my top 3
1)Back in 2e... "First game of each campaign kill a character so the players know you wont pull punches"
2) in 4e "You need to bring back save or die effects for both players and monsters"
however some of the advice I just saw for Rime of the Frost Maiden
3) take all magic weapons out of the adventure so that resistant and immune creatures feel tough...
and this isn't counting all of the thematic changes I see advice being handed out.
Now of course every gaming group is different but what are some of the worst bits of advice (not just making up bad ideas) that you have gotten/found?
my top 3
1)Back in 2e... "First game of each campaign kill a character so the players know you wont pull punches"
2) in 4e "You need to bring back save or die effects for both players and monsters"
however some of the advice I just saw for Rime of the Frost Maiden
3) take all magic weapons out of the adventure so that resistant and immune creatures feel tough...
and this isn't counting all of the thematic changes I see advice being handed out.