Lanefan
Victoria Rules
The only bad advice there is the whiskey part. Change it to vodka and it's most excellent advice!My Bad advice...
Bring Beer and whiskey, lots of beer and whiskey and start drinking it two hours before the game even begins...
The only bad advice there is the whiskey part. Change it to vodka and it's most excellent advice!My Bad advice...
Bring Beer and whiskey, lots of beer and whiskey and start drinking it two hours before the game even begins...
Always followed by the player that likes harsh gritty games and thinks you understand how hard and nasty it should be.If a player is doing something you don't like, go out of your way to punish their PC to teach them a lesson [instead of just talking to the player].
This one is the most painful. I was about to say this one.If a player is doing something you don't like, go out of your way to punish their PC to teach them a lesson [instead of just talking to the player].
I love this. I've noticed that on podcasts when game devs talk - I think they forget that not every table plays like their group, and usually their playtesters, at least at first, are their 'home' group. They're used to the designer's style and play accordingly to it. The rest of us have to just guess intent."Sure, you can do X. It won't break the game."
Especially terrible when said by a game developer.
Mod Note:So you searched reddit to find the worst 13 yo dm advice and brought it here? Why not post it back on reddit... or did you try and got downvoted lol.
Seems like good advice to me - otherwise what are the level 15+ PCs going to fight?I don't know if every encounter needs to be balanced (or most, or some) but I know another related bad set of advice has to do with sandboxes and levels...
"In a sandbox that you expect to hit level 15+ you need CR20's somewhere...and if your level 1 PCs travel there too bad for them"
Matt clearly hasn't run enough open table public games... I've seen players where the other players cheer when the guy's PC dies...This reminds me of Matt Colville saying he believes there are no Bad Players - the players you feel are bad players just aren't right for the table/group/game they're at, but will be perfectly fine with others who share the same ideas.
It becomes one of those 'tree falls in the woods' things, I guess, because for every toxic player, I am sure there is a table that will be completely fine with whatever flavor of toxicity it is. Is it a player who's always 'it's what my character would do!' and derails the game? There's a table SOMEWHERE for that person - it doesn't have to be YOUR table, even if it is your dearest friend. Is it the min-max hack-and-slash guy? There's absolutely a table for those players, the type that the whole exercise in gaming is to theorycraft (as as GM, counter-theorycraft) and roll dice.
In a way, I think the players I have the most trouble with are those who are just there because that's what they do. They don't want to interact, they want to just be told when it's 'their turn', they avoid any attempts to engage them. Often times, but not always, it's a players significant other, to who the whole exercise is to just be with their person and be part of the group activity. YMMV
So with talk of playing or running a 5e adventure I have been diving into redit and YouTube for advice on how modified them to make the game go more smoothly.
1)Back in 2e... "First game of each campaign kill a character so the players know you wont pull punches"
2) in 4e "You need to bring back save or die effects for both players and monsters"
however some of the advice I just saw for Rime of the Frost Maiden
3) take all magic weapons out of the adventure so that resistant and immune creatures feel tough...
“Balanced encounters are a must.”
Again, common and terrible advice.
"It's a medieval setting. It has to have racism and sexism to be realistic!"
If there's real racism and sexism in your game, it's because YOU want it to be there.
The DM must know all of the abilities of all of the PCs in the party.
I like to throw my metaphors into a blender and hit the "puree" button.I realize some frown on mixed metaphors, but I have to say this one is just--just gorgeous. Seriously.