I mean it's a nice sentiment, and mostly true as long as you accept that the "right table" for some players might be A) a table of other complete creeps, B) a table not playing a TTRPG, because they have no actual interest in doing that, or C) a table in a mental asylum.This reminds me of Matt Colville saying he believes there are no Bad Players - the players you feel are bad players just aren't right for the table/group/game they're at, but will be perfectly fine with others who share the same ideas.
Oh sweet summer child, if those are the worst players you can imagine...
Generally it's the players who insult & abuse other players (& the GM) I find are the worst, especially when they do a motte & bailey tactic of "It's just my character" when called on it.
Bah! The DM must make the final call or the game falls into chaos! Chaos I tells ya!Heh, I know this one's going to get me in trouble:
"The DM is the final arbiter"
Absolutely the worst advice in an RPG.
Only I know how to properly run the game, your game would work so much better if you listen to me.
I get the point you're getting at, but there is some value in "Try to run games you'd enjoy playing in," even if when taken to the extreme it can get very onetrueway-ish.Draw on your own experiences as a former player or previous DM and presume all new players to your table will enjoy what made or makes you enjoy the game. Now, force this down their throats and make them feel like the way they like to do it is somehow outdated, or wrong, or they're a noob. They'll get in line so you can run the story you want to run. Then, if a player does anything that doesn't fit this mindset, get on a forum and complain about it. You'll quickly be surrounded by like-minded players that will reassure you that your perspective is the correct one.