Worst RPG Ever?

So what is it? What is the worst RPG you have ever played or even just read the rules on?

My personal worst has to be the Robotech game by same guy that did the Rifts games.

Talk about horrible rules. They just sucked through and through and it didnt stop there. Palladium must have hired Hellen Keller as their only editor because they never seemed to catch ANY mistakes made in the books.
 

log in or register to remove this ad

IIRC, the general consensus among most gamers is that the worst RPG ever is "World of Synnibarr" by Raven McCraken.
 



Worst RPG? WEG's Star Wars RPG. Played it with my friends but never bought the rulebook and am glad. I got sick and tired of the "bucket o dice" system after the first session. Why I continue to play it despite my friends liking it and I have nothing to do once a week is beyond me.

But that's me. I like Robotech RPG but don't like Rifts.
 

I have never played bad RPGs. I can smell them before playing with a couple of quick questions about key points in the rules and setting. I'm not saying that I can judge any game in five minutes, but if it is a real stinker I can tell it quickly.

However, there's this Ancestry RPG I played at a con. It's a fantasy RPG. It's got a lot of races, a decent magic system, good fighting rules, and is skill-based. What's wrong with it? Uhm, the total lack of flavor.

The first thing I ask when I am confronted with a fantasy system that doesn't seem to have anything special is "Why should I play this instead of D&D"?

When I asked the author, he started talking about how his system fixed all the mistakes in AD&D. This immediately made me peery. Most of the problems he pointed had already been fixed by 3e, and others (like the unrealistic AC and HP rules and the alignments) I actually consider some of the things that make D&D fun.

But the thing that made me even more suspicious was that he spouted a string of "fixes to D&D" and didn't bother telling me what his game had of special, or if it had an interesting setting. The back cover stated things like "300 spells! 15 races! Infinite monsters thanks to hybridomancy!" and such.

I played it all the same, 'cause the D&D tables were all already taken, and as I expected it was a nice fantasy system, just like thousands of others, without anything special or interesting about it. The demo adventure was a dungeon crawl.

It did have some good bits, like the "scalable" combat system - it had three levels of hit location precision, each balanced against the others, allowing you to play it like D&D or like GURPS or like something in between. Eg. you could aim to the enemy and just deal HP, or aim to his head and deal HP and stun rounds, or aim to his eye and deal HP, blindness, and bleeding damage for some rounds.

But in the end, it's still a wizard, a fighter, a rogue and a cleric wandering through a cave complex and massacring monsters.
 


Man that's a tough one, generally even a really bad RPG has some saving graces.

Now I'm not sure if this even reached the critical mass to be called an RPG, but in connection with the Dark Sword Series (by Weis and Hickman) a paperback set of rules was published as a supplement or something like that.

At first it seemed cool, but the mechanics completely broke down in about the first 5 seconds. I realize that it wasn't positioned as a full-fledged RPG, but it ended up being so bad I wonder why it was published at all. Anybody else come across that book?
 


I disagree the WEG Starwards game at least worked and the rules were decent. The problem was their lack of decent research into the movies.

Also the other problem was the very fact that it is Star Wars. In the Star Wars movie everyone eventually feels useless once the party Jedi hits a certain level of strength.


Zappo said:
Aw, and WEG star wars is the worst system I've ever played, but the setting of course saved it.
 

Remove ads

Top