buzz
Adventurer
Treebore said:Synnibar is a good system.
Treebore said:Synnibar is a good system.
Chris Tavares said:Wow, five pages in and I've still got a new one.
A game I actually played, and thought was the worst: West End Game's Masterbook.
Character creation was nigh-incomprehensible, and in actual play, you took your stat, rolled 2d10, added your stat, looked the result up on a chart, which you then compared to the target number. Incredibly clunky in play, especially when you were trying to do Indiana Jones.
maggot said:Actually, you rolled 2d10, looked it up on a chart, and then added your stat. It was based on Torg, where you rolled 1d20, looked it up on a chart, and then added your stat. I'm not sure why they decided to use two dice instead of one when they made Masterbook. And I always had the sneaking suspicion in Torg that the "look it up on the chart" part was unnecessary. Along comes D&D 3E, and you get roll 1d20 and add your stat. Brilliant.
If you try to play a game with the rules from a different game, then I don't really see a point in complainingJackelope King said:Assassin was good (if a shameless appeal to nostalgia), but the character needed some more melee presence, so I decided I'd multiclass him to monk. But wait! No rules for multiclassing.
The thief was trying to get behind the counter of the tavern for cover and made a dexterity check to do so (high stat and a prime), which he did easily. The human knight then said he wanted to do the same. The CK said he couldn't, but the knight said that he had dexterity as his prime (for being human), and thus should be allowed to do the same action as the thief. The game ground to a halt for a few minutes while the CK explained why he didn't think a knight should be able to move like that and questioned why the knight had dexterity as a prime.
The argument went nowhere, and the knight reluctantly agreed to the CK's ruling, though he then requested permission to change his prime from dexterity (since it was useless to a knight in the CK's mind).
Breakdaddy said:This statement shows an almost utter lack of understanding of the system that you play (I assume), 3.x D&D, as it relates to C&C.
C&C has NO clunky addons, if anything it removes rules from the 3.x scheme.
C&C is so close to D&D 3.x that it seems almost ridiculous to say one is great and the other is one of the most horrible systems you ever played (although to prefer one greatly over the other is expected).
*DID* you play it, or skim it at the bookstore?
Ourph said:This is my numero uno on the worst of the worst list. Bad art, bad rules....just all around bad. And this is from someone who actually liked the 80's TV series, so it's not a distaste with the genre. It's also not that the rules were particularly clunky or complex in comparison to some other systems of its era, it's that the rules completely failed to facilitate the pulp-action feel that a Buck Rogers/Flash Gordon/Space Ranger-type game should have, like trying to play a wire-fu RPG using the rules from Call of Cthulhu.
He said he played two sessions. Perhaps, you misread that .Treebore said:The beginning of this thread put forth the criteria of playing a game in order to pass judgement on it, you don't meet the criteria.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.