D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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imagineGod

Legend
My apologies for posting this again, but we seem to ignore the other Third Party companies doing good work for D&D 5e, while we focus on Wizards of the Coast who are so late to the party.

I know we all love the traditional Wizards of the Coast role playing game. Yet, there are so many 5th Edition options from other publishers, like Studio Agate, the French crew who created the Fategorge RPG on Kickstater, that do not seem to get much traction in the D&D 5e fandom. :.-(

In the Fateforge world of Eana, all the fantasy races have deep and immersive cultures, and the artwork puts this right in front of the reader. Beautiful.

Best part is that the rules mechanics are not really changed from the original 5th Edition SRD, just the lore speaks volumes of difference.

fateforge_fantasy_art_shepherd.jpg
fateforge_fantasy_art_druid.jpg
 


I certainly don't write off the whole of the OSR. I've been gaming since the 80s, so a lot of the content appeals to me. One of the reasons I love Goodman Games is that they take some of the best of the OSR and don't use it as an excuse to be retrograde in their approach to human rights and inclusivity.

There's a new sub-movement called "Sword Dream" that is an attempt to be part of the OSR and espouse more progressive beliefs, but it's still pretty nascent.

There are still some good people out there in the OSR movement, and it rankles when people write off the entire scene because of the garbage people, but I also check on the author and publisher these days before I buy. I do that with non-OSR books as well, mind.
 

JPL

Adventurer
I had this one too, if that is the one you mean. Though if you look really closely, you may find the art sort of blackface.

View attachment 122979

Yeah, that's the one. Evil Black-Skinned Race vs. Good Alabaster-Skinned Race is part of the problem, certainly.

As I recall, I thought that particular book failed just because based upon the society described therein, the only sane thing for a drow PC to do is get the hell away from that city and never go back.
 

Remathilis

Legend
Why are we holding onto alignment at this point anyway? Might as well strip it out. It doesn't seem like it has a place anymore. By any reasonable standard, most murder hobo characters would be classified as evil but yet we pretend that they are good. So why bother.
Memes and nostalgia mostly. 4e tried to revamp the 9 alignments and got flack for it. I wager at this point most people know what Chaotic Neutral is than ever played the game.

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Whizbang Dustyboots

Gnometown Hero
On the equivalent version of this thread on RPG.net, there was what I thought was a good suggestion vis-a-vis drow culture:

As Thay is to humans, so too is Menzoberranzan to drow. They're a bunch of dangerous maniacs, but not necessarily representative of anything other than themselves.

Your drow player character isn't a special snowflake because they're not a lunatic murder-torture-rapist, they're just not from Vault of the [Spider]-Holes.
 

Horacio

LostInBrittany
Supporter
There's a new sub-movement called "Sword Dream" that is an attempt to be part of the OSR and espouse more progressive beliefs, but it's still pretty nascent.

Oh, I missed that! You have some product names or links?
(I know, Google is my friend and all that, but if you can point me to the right place I will be grateful...)
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
My apologies for posting this again, but we seem to ignore the other Third Party companies doing good work for D&D 5e, while we focus on Wizards of the Coast who are so late to the party.

I know we all love the traditional Wizards of the Coast role playing game. Yet, there are so many 5th Edition options from other publishers, like Studio Agate, the French crew who created the Fategorge RPG on Kickstater, that do not seem to get much traction in the D&D 5e fandom. :.-(

In the Fateforge world of Eana, all the fantasy races have deep and immersive cultures, and the artwork puts this right in front of the reader. Beautiful.

Best part is that the rules mechanics are not really changed from the original 5th Edition SRD, just the lore speaks volumes of difference.

View attachment 122980View attachment 122981

I use the feuille de personnage from Fateforge for all my games because I like their design and my players love to have their CS in french. I'm not really interested in the setting of Eana per se, but Dragon: Aventurier is one of the most incredible take on the SRD I've seen. Were it not that I already bought about 10 PHBs for my players and that Aventurier cost an arm and a leg here, I would buy a bunch of them for their quality of the content and the presentation of classes and peoples.
 

Paul3

Explorer
If fantasy races don’t have niches You also cannot play against type.

Every group is equally skilled in the same areas and are on average as strong smart as slow as anyone else? What is the choice of race, species or folk even about.

Really, when you cannot have a game with meaningful choices, you have gone too far.

Important note: all bonuses are the same for all humans! The point of dwarves and elves is that they differ from humans.

When we get to the point that we cannot generalize that most dwarves are tough or most elves quick what do we have?

Forget that you can choose to raise strength or charisma or constitution instead of dex over your career...

I think the primary issue is that race sort of means something different in a fantasy game relative to life. When we think of race, we think of skin color, familial origin, etc. In D&D terms, we are all the same race (human) and would have the same racial modifiers.

When you start getting into D&D races, you are talking about completely different species, and when we go down that road, yes, a human may be smarter than a chimpanzee while an orangutan may be stronger than a human. This is how I think of the difference between orcs and bugbears and dwarves and elves.

I applaud WOTC for attempting to recognize and address these kinds of issues. It may or may not be enough, but at the very least, it is a start. However, change has to be meaningful. I view hiring POC, representing diversity in the products, etc. as being much more significant than changing things like "racial" modifiers which may in fact be totally reasonable within the setting.
 

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