WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting

There has been a lot of speculation recently about WotC's plans regarding the Open Gaming License and the upcoming One D&D. Today, WotC shared some information. In short, they will be producing a new Open Gaming License (note that the previous OGL 1.0a will still exist, and can still be used). However, for those who use the new OGL 1.1, which will be released in early 2023, there will be some...

There has been a lot of speculation recently about WotC's plans regarding the Open Gaming License and the upcoming One D&D. Today, WotC shared some information.

In short, they will be producing a new Open Gaming License (note that the previous OGL 1.0a will still exist, and can still be used). However, for those who use the new OGL 1.1, which will be released in early 2023, there will be some limitations added with regards the type of product which can use it, and -- possibly controversially -- reporting to WotC your annual OGL-related revenue.

They are also adding a royalty for those third party publishers who make more than $750K per year.

Interestingly, only books and 'static electronic files' like ebooks and PDFs will be compatible with the new OGL, meaning that apps, web pages, and the like will need to stick to the old OGL 1.0a.

There will, of course, be a lot of debate and speculation over what this actually means for third party creators, and how it will affect them. Some publishers like Paizo (for Pathfinder) and others will likely simply continue to use the old OGL. The OGL 1.0a allows WotC to update the license, but allows licensees to continue to use previous versions "to copy, modify and distribute any Open Game Content originally distributed under any version of this License".


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1. Will One D&D include an SRD/be covered by an OGL?

Yes. First, we’re designing One D&D with fifth edition backwards compatibility, so all existing creator content that is compatible with fifth edition will also be compatible with One D&D. Second, we will update the SRD for One D&D as we complete its development—development that is informed by the results of playtests that we’re conducting with hundreds of thousands of D&D players now.

2. Will the OGL terms change?

Yes. We will release version 1.1 of the OGL in early 2023.

The OGL needs an update to ensure that it keeps doing what it was intended to do—allow the D&D community’s independent creators to build and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property.

So, what’s changing?

First, we’re making sure that OGL 1.1 is clear about what it covers and what it doesn’t. OGL 1.1 makes clear it only covers material created for use in or as TTRPGs, and those materials are only ever permitted as printed media or static electronic files (like epubs and PDFs). Other types of content, like videos and video games, are only possible through the Wizards of the Coast Fan Content Policy or a custom agreement with us. To clarify: Outside of printed media and static electronic files, the OGL doesn’t cover it.

Will this affect the D&D content and services players use today? It shouldn’t. The top VTT platforms already have custom agreements with Wizards to do what they do. D&D merchandise, like minis and novels, were never intended to be part of the OGL and OGL 1.1 won’t change that. Creators wishing to leverage D&D for those forms of expression will need, as they always have needed, custom agreements between us.

Second, we’re updating the OGL to offer different terms to creators who choose to make free, share-alike content and creators who want to sell their products.

What does this mean for you as a creator? If you’re making share-alike content, very little is going to change from what you’re already used to.

If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:
  1. Accept the license terms and let us know what you’re offering for sale
  2. Report OGL-related revenue annually (if you make more than $50,000 in a year)
  3. Include a Creator Product badge on your work
When we roll out OGL 1.1, we will also provide explanatory videos, FAQs, and a web portal for registration to make navigating these requirements as easy and intuitive as possible. We’ll also have help available to creators to navigate the new process.

For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.

Bottom line: The OGL is not going away. You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.
 

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FrogReaver

As long as i get to be the frog
The same thing they could have done the last years, so I am not expecting much there. I wonder if they benefit from this however, much like they did with 4e / the GSL.
Seems there’s quite a few people that play 5e that maybe aren’t that interested in moving to ONE.

Paizo May could capture their business.
 

And, note, presumably, that number would be confidential. So, they know that Hussar sold Book X for Y dollars last year. Whoopdeedoo? Is this actually a secret or something?
Yes, many companies spend more then most small RPG companies make just to keep such info secret, and/or to find that info about competitors.

I work with a company that is a VERY different field but that spends more on trying to get access to proprietary sales data of other companies then it does on it's Customer Service team.

In the past I worked with 3 different companies that were all really 1 company hiding in a trench coat, and when someone got fired they took proprietary sales info to another company and caused such a panic that the entire company was forced to sign NDAs and we got new updated computers and were not allowed to print anything... The cost of said new systems most likely is more then D&D made last year (can't be 100% sure but it was either at or just below needing a B in there)
 


Micah Sweet

Level Up & OSR Enthusiast
No the difference is, I’ve repeatedly stated that we need to wait and see.

There’s no point buying into the negative narrative beforehand. Far too many folks gleefully rubbing their hands at the downfall of DnD.
WotC is not D&D, and making more money than anyone else and owning the IP does not make them better than other companies that often produce (IMO) better content. From a consumer standpoint, i see them trying to leverage their success to influence other creators. I don't want WotC pressing any harder on the industry than they already are, because I'm concerned it will affect the release of content going forward in a way I see as a negative.
 

overgeeked

B/X Known World
Seems there’s quite a few people that play 5e that maybe aren’t that interested in moving to ONE.

Paizo May could capture their business.
Only if they produce a clone that’s as light as 5E. That was the trick with Pathfinder, it started out as almost identical to 3.5. If they bulk up 5E with more crunch immediately, they’ll lose more people than gain. I’d hope someone would do a good lighter version.
 

overgeeked

B/X Known World
WotC is not D&D, and making more money than anyone else and owning the IP does not make them better than other companies that often produce (IMO) better content. From a consumer standpoint, i see them trying to leverage their success to influence other creators. I don't want WotC pressing any harder on the industry than they already are, because I'm concerned it will affect the release of content going forward in a way I see as a negative.
If I’m being honest, at this point I think the best thing for the industry would be for WotC to go bye bye. The fans will fragment. Some will leave the hobby. Those who stay will keep playing what they like and start homebrewing more to fill the gaps, find clones to play, or switch to other games entirely. WotC is sucking all the air out of the industry. The rest of the companies and games deserve to breathe, too.
 

DEFCON 1

Legend
Supporter
If I’m being honest, at this point I think the best thing for the industry would be for WotC to go bye bye. The fans will fragment. Some will leave the hobby. Those who stay will keep playing what they like and start homebrewing more to fill the gaps, find clones to play, or switch to other games entirely. WotC is sucking all the air out of the industry. The rest of the companies and games deserve to breathe, too.
I think you are mistaken with this take.

How many people do you really think are playing D&D because they love playing roleplaying games... and how many are playing D&D because they love "D&D"? Or they love Critical Role, who plays D&D? Or they played video games based on or adapted from D&D?

The current overwhelming success of D&D right now IS NOT based on the roleplaying game-fan pool swelling up... it's on the D&D 5E-fan pool swelling up. And if you were to remove WotC (and thus contemporary D&D from the equation)... a large number of the current fans would go away too. They won't "switch" to another system, or even an older style of D&D... they'll just stop playing altogether. They are WAY WAY too many other options for people's time for them to keep playing other versions of other games that they don't really care about because they aren't a part of the D&D 5E community.

Yes, we folks on EN World would find other games to play (and most of us probably already play other games already too). But we are a select few. We are nowhere near the majority. So to think that our attitudes towards the situation would match most other people is not a justifiable belief in my opinion. After all... if all these new D&D fans wanted to just play RPGs in general (and not 5E specifically)... where have they been all these years? They've have 40 years to get into roleplay gaming (any roleplay gaming) and never did. Seems to me most of those that have now found their way here through 5E don't actually care about the hobby on the whole, they only care about 5E in particular. You remove WotC and thus 5E from the equation... the hobby is not getting better as a result.
 


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