WotC comes to you and asks you to pick a setting...

Which setting would most effectively model the rules as a new core setting?

  • Blackmoor

    Votes: 13 2.2%
  • City State of the Invincible Overlord

    Votes: 27 4.7%
  • Codex Arcanis

    Votes: 7 1.2%
  • Codex of Erde

    Votes: 1 0.2%
  • Dawnforge

    Votes: 3 0.5%
  • Dragonlance

    Votes: 12 2.1%
  • Eberron

    Votes: 118 20.4%
  • Forgotten Realms

    Votes: 126 21.8%
  • Freeport

    Votes: 12 2.1%
  • Greyhawk

    Votes: 181 31.3%
  • Iron Kingdoms

    Votes: 9 1.6%
  • Midnight

    Votes: 6 1.0%
  • Morningstar

    Votes: 1 0.2%
  • Oathbound

    Votes: 6 1.0%
  • Ravenloft

    Votes: 6 1.0%
  • Scarred Lands

    Votes: 12 2.1%
  • The Hunt: Rise of Evil

    Votes: 1 0.2%
  • You idiot! You forgot _________!

    Votes: 37 6.4%

Nightfall said:
*won't comment on his idea of "geography making sense"* But whatever. Kalamar, GH, even Eberron aren't exactly my ideas of fun...but there you are.

Well, you *did* just comment on it.... Do you disagree, or do you not understand what I mean?
 

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Nightfall said:
Is the Pope German?

MM,

Clarification: what do I do mean the setting, or me personally?

The setting.

Nightfall said:
Also what IS D&D? I mean seriously, is there like a definitive answer to this?

A pastime where you kill people and take their stuff. All else is preparation for killing people and taking their stuff. :D
 

Coredump said:
Hey Mythusmage, in all seriousness, you should check out Kalamar. The most common compliment it gets is how it 'makes sense'. For example, the terrain was designed with a geologist with a mind towards weather patterns and such. The history is not developed around what a big powerful wizard did; but rather how empires developed and crumbled and reformed, etc. It was definitely not 'slapped together'. Many other campaigns strike me as someone saying "Wouldn't it be cool if..." and then making an entire world around one 'neat concept'. Kalamar is a complete world, not just a vehicle for a single idea.

Come August I have to get serious about saving up for a New Macintosh, but If you're looking for somebody to do a review at his blog (Mythusmage Opines, drop me a line through my email link below and I'll send you my 'shipping' address.

Lack of funds puts a damper on many a plan.

(Then again, encouragement and monetary donations through PayPal and Amazon (links at blog) could get me to change my mind. :D )

(Parenthetical Note: Start new thread on organic settings, where adventure comes about naturally instead of through manipulation and contrivance.)
 

Well, given the restrictions my vote is on Forgotten Realms. If it had been "the setting most likely to entice new players", I probably would have voted Eberron even though I don't play Eberron myself. ;)

Cheers,
Meadred
 


Gotta go with Greyhawk!

Both FR and Eberron deviate from the core rules to some extent. (magic in FR and tons of stuff - like Action Points & Dragonmarks - in Eberron)

Non WotC settings also tend to deviate in order to be "different" - therefore Greyahwk all the way.
 


Given how the default setting is treated in 3E I would not like to see my favorite setting as the default one for the next revision of D&D. I mean, the default setting, Greyhawk in this case, hasn't evolved a single bit since the release of 3E. There are no real additional informations in the core books, no dedicated adventures (the AP is too generic to be Greyhawk), no additional books to promote the "default setting", no nothing.

With all this said I would choose the Forgotten Realms Dragonlance as my candidate for the next default settings in D&D ;) :]
 

Nightfall said:
You talking to me Mac?

I'm not objecting merely stating I disagree with it. Not very vehemently I'd say but there you are...
You've replied to half a dozen posts saying, essentially, "But Scarred Lands does this too!"

I'm just saying, man, everyone knows you like Scarred Lands. You don't need to bring it up half a dozen times in a poll thread. :confused:
 
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Mouseferatu said:
They're asking you to choose the setting that, in your mind, most effectively and most completely serves as a strong example of what D&D is and can do, and has the greatest opportunity to showcase the rules as written. You cannot change any of the game to make a certain setting fit best. You must choose the setting that you feel best represents the rules as they stand now.

I think all settings are the same in this regard.
 

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