D&D 5E WotC Confirms Horror-themed Icewind Dale: Rime of the Frostmaiden

During WotC's Comic Relief charity-supporting livestream this evening, presenters Anna Prosser and Mica Burton confirmed that the September D&D adventure is, indeed, Icewind Dale: Rime of the Frostmaiden.

The adventure has a regular and limited edition cover.

The presenters say this is the first time anybody has heard the title(?), and that this was the first time they'd seen the cover.

Chris Perkins says its a horror adventure, with these of isolation and secrecy. Levels 1-12.

Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.

In Icewind Dale, adventure is a dish best served cold.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.

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The deity antagonist, Auril, is a god who Perkins says is a lot like Hella from the Thor: Ragnarok movie. In this book, the Frostmaiden has multiple stat blocks depending on the form she takes. The book has over 50 stat blocks.

The book has lots of quests, each of which is a mini adventure. Or play through them all as an epic horror story emerges. A campaign, or slice it up.

The environment itself is a villain -- blizzards, avalanches, survival, limited food, fishing for Knucklehead Trout.

There's a number of sports and games for the characters to play. A "Goliath sport" for example.

320 pages, poster map, for levels 1-12.

For the 10 minutes or so before the stream launched, the "Coming Soon' page featured the cover art (which was leaked by D&D Beyond last week).

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i cant wait to see the GF9 Collector's series miniatures for this adventure.

they've already done some winter based monsters/sets, so wondering if they will redo some or just do the cooler pieces from the new adventure...



From the interactive map:
Swimming in the frigid waters of the Sea of Moving Ice is Angajuk, an awakened sperm whale with a ship strapped on its back. Although most sperm whales live to be seventy years old, Angajuk has plied these waters for two hundred years. Throughout its life, the whale has faced its share of trouble, including near-fatal encounters with Auril’s roc, which left scars along the whale’s dorsal fins. Local explorers agree that a negotiation with Angajuk is the safest way to explore the Sea of Moving Ice.

- If this is not the coolest thing you ever heard in your life, I dont know what to say! Hope they give us ship stats for Ship-Strapped-to-a-Whale's-Back in the book!
Jeez, that could have been the cover of the book too! lol


I think it’s one of the ways they are trying to not overload players with too much adventure content? Maybe? But I’m certain there will be higher level content on the DMsGuild.

They've been pretty clear on this over the years: not only do most games fall off between 12-15 max for real life logistical issues, but as character levels get higher DMs prefer to tailor their campaigns to their individual parties interests and capabilities.

There isn't a huge market for high level material, though DotMM does fill that niche. For high level play, adventure generation material like in Chapter 3 of the DMG, or in Ravnica/Eberron/Theros, is more useful.


Have they said when the adventure takes place? I know the leak on the Portuguese site said 1450 DR, but I'd like to have that confirmed by someone at Wizards.


Have they said when the adventure takes place? I know the leak on the Portuguese site said 1450 DR, but I'd like to have that confirmed by someone at Wizards.

The only date material I've seen is to casually refer to the events of the original Drizzt novels as "a hundred years ago."

The Crystal Shard trilogy took place in the 1350's DR, so I think the Portuguese journalist may have looked up the date for that and added a hundred years. I would wager this will be the 1490's DR, like the rest of the line of Adventures.


Guest 6801328

Coming soon (maybe):
Beastmaster Rangers with Moose, Reindeer, Polar Bear, Seal, Husky, Narwhal, Caribou, Sperm Whale, Arctic Tern, Wooly Mammoth, and Swarm of Mosquitoes animal companions.

I have this image in my head of a gnome ranger with a squeaky voice who JUST WON'T SHUT UP, especially in camp at night while everybody is trying to sleep, and has a swarm of mosquitos as his companion(s).

Verrrry interesting. Note that “more than a century ago,” depending on exactly how much more is “more,” could mean that these crystals were created at any time during (or as a result of the events of) the pre-4e Drizzt novels.

I wonder if one plot point of this module will be that everyone who’s been exposed to chardalyn has been secretly baking Crenshinibon Cinnabons . . .
Have they said when the adventure takes place? I know the leak on the Portuguese site said 1450 DR, but I'd like to have that confirmed by someone at Wizards.
I saw the 1450 DR date, which would seem to set the adventure 40 years before the other 5e FR adventures?

These seem to be the relevant points in the timeline.

1281 DR: Icewind Dale CRPG, Crenshinibon first brought to Icewind Dale.
1297 DR: Drizzt born.
1347 DR: Drizzt arrives in Icewind Dale.
1351-56 DR: Events of the Crystal Shard novel takes place.
1356 DR: Crenshinibon removed from Icewind Dale, eventually destroyed by Jarlaxle.
1450 DR: Rime of the Frostmaiden? There is a map entry implying it is "over a hundred years" since the events of the Crystal Shard novel, so this seems at least 6 years too early.
1491 DR: Year of the Death Curse. Tomb of Annihilation takes place.

Yeah, her descriptions really brought the game to life and elevated the PCs' actions. Definitely a lot to learn from her style. Matthew Lillard needed to calm down a bit with his character (even when you're playing a loud boisterous PC, you need to give the other PCs their space), but they all were fun.

Though, when Deborah Ann Woll described the one dwarven woman as having a bit of a goatee, Lillard erupted in cries of "Beautiful, BEAUTIFUL!" That was great.

Also, I was wondering who Mica Burton was...she's LeVar Burton's daughter! How cool is that?

Debra Ann Woll is such a good DM

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