D&D 5E WotC Confirms Horror-themed Icewind Dale: Rime of the Frostmaiden

During WotC's Comic Relief charity-supporting livestream this evening, presenters Anna Prosser and Mica Burton confirmed that the September D&D adventure is, indeed, Icewind Dale: Rime of the Frostmaiden.

The adventure has a regular and limited edition cover.

The presenters say this is the first time anybody has heard the title(?), and that this was the first time they'd seen the cover.

Chris Perkins says its a horror adventure, with these of isolation and secrecy. Levels 1-12.

SOME SECRETS ARE WORTH DYING FOR
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.

In Icewind Dale, adventure is a dish best served cold.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.


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The deity antagonist, Auril, is a god who Perkins says is a lot like Hella from the Thor: Ragnarok movie. In this book, the Frostmaiden has multiple stat blocks depending on the form she takes. The book has over 50 stat blocks.

The book has lots of quests, each of which is a mini adventure. Or play through them all as an epic horror story emerges. A campaign, or slice it up.

The environment itself is a villain -- blizzards, avalanches, survival, limited food, fishing for Knucklehead Trout.

There's a number of sports and games for the characters to play. A "Goliath sport" for example.

320 pages, poster map, for levels 1-12.

For the 10 minutes or so before the stream launched, the "Coming Soon' page featured the cover art (which was leaked by D&D Beyond last week).

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Birmy

Adventurer
In case anyone was curious, there was no product tease at the end of the stream. Also, if you wanted to know who the cultist in the Live RP turned out to be, it was
Olivessa, Krystina Arielle's character, who was a doppelganger who worshipped Auril
. They were
exposed and caught
.
 

In case anyone was curious, there was no product tease at the end of the stream. Also, if you wanted to know who the cultist in the Live RP turned out to be, it was
Olivessa, Krystina Arielle's character, who was a doppelganger who worshipped Auril
. They were
exposed and caught
.

And when I looked to see who was who, since I did not watch any of this, after all this talk of inclusivity and changing thoughts on race, I actually cringed when I saw, of the 10 participants, the villain was played by the person most visibly a Person of Color.
 

dalisprime

Explorer
And when I looked to see who was who, since I did not watch any of this, after all this talk of inclusivity and changing thoughts on race, I actually cringed when I saw, of the 10 participants, the villain was played by the person most visibly a Person of Color.
I mean... they could have volunteered for the part for all we know.
 



Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Yes, but the timing looks bad with everything going on right now. Just makes everything feel a little hypocritical.

Usually, in a game of mafia/werewolf, the roles are distributed randomly.

I agree that this is a bad coincidence, but redoing the whole random draft because the person who got the ''werewolf'' card is a POC would defeat the purpose of a randomization. I mean, if it was said before the draft that any POC cant receive the ''bad cards'', nobody would waste time suspecting them, then making their presence in the game more or less useless.
 

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