Ranger REG said:
All I can say to those companies like SJG, White Wolf, Palladium, if you prefer your current flow of revenue coming in, keep doing what you're doing in. But if you want to push your wares, you better think of a marketing strategy fast, unless you wish to quit the industry. Your choice.
Good God! That's quite the most idiotic and blinkered thing I've heard said in ages. Ranger REG, you almost deserve congratulations for the heights of smugness and insularity you have achieved. I wouldn't know about Palladium, but I think you'll find that White Wolf and SJG at least are in no danger of being forced to 'quit the industry' as you put it, and I'd be pretty sure that they'll all still be there when the D20 bubble bursts, and Wizards/Hasbro go back to making their money from Pokemon cards. However much you may love Wizards, to be indulging in this sort of fantasising about their world-dominance and market share is frankly wierd. Yes, their games outsell any other companies', but then, Britney's albums outsell Neil Young's, does that make them better? By D20, Wizards have produced nothing original or memorable save for the marketing gimmick that is the OGL. Just for the record, in my ever-so-humble opinion, D20 Modern and Urban Arcana, the subjects of this particular debate, are, quite honestly, in terms of premise and execution, two of the worst gaming products I've ever seen.
Ranger REG said:
Just don't sit on your ass and complain like an unemployed skinhead (whose job was taken by a minority who is better educated, creative, and have initiative).
Okay. That's quite possibly the worst analogy ever. Well done. It would be very easy for someone who didn't like them, and who considered their market dominance not to be a good thing for the roleplaying industry, stifling creativity and originality in game design as it does, to make some pointed comparisons between their efforts to stamp out all other systems and current American cultural imperialism. Just how have Wizards been innovative or creative? I cannot think of a single one of their D20 products that I would describe in either of those terms, or indeed which does much more than retread the path made by D&D twenty-odd years ago. Playing these games can be fun, and producing them is clearly profitable, but innovation consists of much more than just being owned by a multinational toy concern, and thus having a much larger marketing budget than anyone else in the industry. Anyone actually looking for an innovative new game would be far better off with Adept Press' Sorceror, or Driftwood Publishing's The Riddle of Steel, or even with White Wolf's Demon: the Fallen, or Atlas' Unknown Armies.
Ranger REG said:
You could hire Ryan Dancey to help you guys out.
I don't really have anything in particular to say in reply to this last quote, I just thought it higlighted quite how asinine and juvenile your post was.