Philosopher
First Post
No I think you've misread (or misunderstood).
I may well have, but you're making it easy to do so.
If what I say is true, then that justifies the need for published campaign settings. That is, keeping setting information in the core books to a minimum necessitates more detailed settings for those who don't have time to flesh out the implied setting of the core books.
But that's not the argument you made. Here's what you said earlier (the bolded part is my own for emphasis):
I know some here have experienced this exact same problem in games set in established settings like Faerun or Greyhawk. In these cases, the DM assumes room to create his own details, unaware that he is overwriting canon, while a particularly knowledgable player knows all the canon and mistakenly thinks the differences are part of the story. Or worse, wastes a lot of time arguing or clarifying setting details with the DM.
You said that including flavor leads to problems in the game. Here you say that same problem (your word) applies to published campaign settings.
This comment is coming dangerously close to matching the language of edition bashing (cartoonishly emphasising 'bad' and 'fun'), so be careful.
I was describing how I understood your argument; I was not making such a comparison myself.
What I explicitly said was too much flavour text in the core books can crowd out a DM who wants to build his own setting. In particular, that excess setting detail can interfere with how the DM reveals his setting to his players, since the players come to the table with far more preconceptions that the DM is more likely to not be aware of.
And here is where you make that stronger claim. This is not an impediment to the game. In cases like this, I freely tell my players, "Oh, you guys would know that [for example] orcs tend to be peaceful pastoralists," when they encounter orcs on the trail. Good players take that in stride. Besides, the preconceptions that players might bring to the table go far beyond the "flavor" included in rulebooks. They include preconceptions gained from reading The Lord of the Rings about what elves should be like. They include preconceptions gained from living in the 21st century. ("Um, actually, your character would have no conception of a 'right to freedom of assembly'.") Despite this, we can and do play D&D just fine (and by this I mean "have fun", no matter what edition you play).
I never made that claim. Your argument falls down on this single assumption.
I know you never made that claim. In fact, I feel confident in stating that you do not believe that claim. I'm fairly certain that you do not think living in the 21st century is an impediment to playing D&D. I did not say that you made the claim. But the arguments you give would lead to that claim, and so I am claiming that there is a flaw in your argument. It's called a reductio ad absurdum.
WotC had to draw the line somewhere and I'm guessing their arbitrary line was informed by market research.
I see this claim tossed out a lot. WotC does something seemingly arbitrary, so they must be doing it due to market research. It's like the person who always says, "I meant to do that." Maybe so, but I remain skeptical without the evidence.
I don't think the social/economic/political climate surrounding 2e can be compared to 4e; it was a different time. Second edition, and indeed pen-and-paper RPGs in general, had less competition than 4e and were required to provide a broader range of entertainment. That included catering for gamers' pleasure-reading requirements.
I don't see what this has to do with the issue at all. 2e had lots of flavor text, yet the books were not too expensive. Could you explain what you mean further?