Twin Rose said:So, I just got back from playing at the local gaming store the WotC tournament module for today's Game Day. Did anyone else go play? Any fun experiences?
We actually did 2 rounds, which wasn't part of the tournament exactly. Bill Webb from Necromancer Games ran the module for the group I was in, and that was a blast. I actually survived AND we beat the module - well, by we... I mean I lived with 1 hit point left, but the hellcat was dead, and I was able to stablize another characterThe other 3 groups, all 3 were TPK.
We did it differently in that 2 players from each group got voted "MVPs", and then we ran a killer Bill Webb adventure. A good 4 of us managed to survive that one... Though all but 1 had mummy rot and would have been dead anyway in a couple of days, if they hadn't been 1-shot characters we cared about.
Anyone else ?![]()
airwalkrr said:I don't recall a single trap (although my DM might have just skipped them), didn't find a single secret door (although I combed the walls, floors, and ceilings for them), and never got the chance to evade anything.
Of course we should note that the Rogue's bonus to Search checks is only +8. :\Glyfair said:One trap (the gargoyle was a Search/Disarm DC 30 trap), no secret doors, no locked doors. I think the rogue was there to use his magic items (which the spellcasters could use more easily).
Glyfair said:One trap (the gargoyle was a Search/Disarm DC 30 trap)
genshou said:Of course we should note that the Rogue's bonus to Search checks is only +8. :\

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.