WotC has a milking machine now (Draconomicon I)

I don't care about the Draconomicon 47 and definitely won't be buying it.

But I have friends who will buy it and enjoy it greatly.

For some reason, this doesn't fill me with rage. I must be interwebbing wrong.
 

log in or register to remove this ad


Well, I've never really like dragons that much. They're too damn powerful to fit into my world concepts very easily -- I mean, having these ancient, extremely powerful, massively destructive creatures around .... which become this way simply by growing up, not by extremely difficult magical studies or what-have-you .... just sort of ruins my suspension of disbelief.

That said, though, I don't care if they release 1 or 10 draconomicons -- there's nothing obliging you to buy them if you don't want them, and if other people want them and get some enjoyment out of them, more power to 'em. *Shrug*
 

The problem with including dragons at all is they are so powerful they automatically take over everything. You can't have dragons in a low-magic campaign: human's need magic to even survive against dragons!!! :uhoh:
 

Qualidar said:
The problem with including dragons at all is they are so powerful they automatically take over everything. You can't have dragons in a low-magic campaign: human's need magic to even survive against dragons!!! :uhoh:

Humans need magic to survive against most monsters in D&D.
 

jtrowell said:
What could be found in a draconomicom book :

- stats for different dragons types (don't forget that dragons are supposed to have more difference between the different types)
- dragon rituals
- dragon-themed powers
- dragonborn racial powers
- dragon themed feats
- dragonborn racial feats
- dragon-themed paragon paths and epic destinies (dragon rider, dragonborn acendance into a true dragon, ...)
- dragon themed base class(es) (unlikely, but if they have a good idea that they found too specific for a PHB)
- dragon treasures
- dragon themed magic items and artefacts
- dragon(ic) religion(s) (with the new importance to Tiamat and Bahamut, their draconic aspect could be expanded here)
- exemples of several dragon lairs
- some uniques named dragons (maybe including their lair and treasure)

... and I'm not making the distinction between chromatics and metallics dragons


I would'nt be suprised if after a first Draconomicom WotC still had enough material for at least one more book about dragons.

Ohhh. You've just sold it to me.... :D
 

Lord Tirian said:
We had a Fiendish Codex I and II.

I don't mind a Draconomicon I and II, if that makes chromatics and metallics as distinguished as devils and demons, especially with the shift of emphasis away from alignments.

Cheers, LT.
This is actually a concern I would have with them breaking the Draco's into two books. The Fiendish Codexes were written by different authors. The first did well, I own it, many people I know have it, but I didn't see much glowing praise for the second one for various reasons thus I skipped it. If the Draconomicons are done by the same authors they should do fine but otherwise I'm leery of the motives behind splitting up dragons into 2 books.
 

Perhaps there might be campagin specific details of where certain descibed abilities are prevalent, I.E. spell casting is now not standard for Dragons, but Morueme family of blue dragons in the Nether Mountains of Faerun are noted spellcasters and here is how to handle doing that. Therefore doing this would show how to graft powers onto a standard dragon. Giving a usable set of dragons in the process. If they did this there would be no need for sepderate Dragons of Faerun or a Dragons of Eberron. But two core books that tell you how to adapt Dragons to the Flavour of the two supported settings. I suspect that this would generate more sales than a single Ragons bokk, plus two seperate campaign specific dragon books.

I like the idea to make each dragon unpredictable. Shape Breath feat from Draconomicon was a wake up call for my players that dragons play hardball as well.
 

Qualidar said:
The problem with including dragons at all is they are so powerful they automatically take over everything. You can't have dragons in a low-magic campaign: human's need magic to even survive against dragons!!! :uhoh:
Let's hope that this changes in 4E. Not by making Dragons weaker, but by making non-spellcaster heroes stronger. :)

there's nothing obliging you to buy them if you don't want them, and if other people want them and get some enjoyment out of them, more power to 'em.
Well, haven't you read my
(failed?) humour
thread? Things are changing, faster than you think... [/shameless plug]
 
Last edited:

Ah! A true return to the old days of D&D. WotC is definitely wanting to take us back to the good old days where TSR came out with way too many products in the hope that someone would buy at least a few of them to offset the loss of money the game seemed to be having. I am assuming that the next step will be to release publishing dates then delay the product for several months only to release it without any warning and act as if it came out on time.

The U.S. is facing a recession to the point our government has to give us an advance on next years tax return to try to stave off the impending doom. So what's the best answer to help fight that off but to create more products that most people can no longer afford. I have abandoned my old ways of must own every book and pretty much plan on sticking to only the core books. If WotC really wants to make money flooding the market with excess D&D books is not the way to do it. What they really need to do is develop Modern d20 and a couple of other games that really grab our attention besides D&D and start putting out products for each using a focus like White Wolf where you release 5-6 titles a year for each. Oh wait, Modern is supposedly under development for next year or 2010.

I have been playing D&D for over 20 years and will keep playing it. They have my money and will keep getting it to some extent, but they really need to tone down the "pick a title and make X number of variations of it" approach as it will turn the new players off as well as old a like. I've actually seen people stare at D&D asking why there are so many books and no matter how you try to tell them all the books aren't necessary you can tell they are still over whelmed by it all. Then try to answer that, especially when they ask about playing a certain class or race and you have to tell them they need more than two books because the stuff they want isn't in just one book. And try that when it's a 12 year old kid trying to convince his father/mother that she should buy all these books right there on the spot; you end up feeling for the kid as well as the parent.

I hope WotC wakes up and starts putting as much into a book as possible. If they want to do bulk dispersement of book then keep up with the trend of modules and mini campaigns as they've been doing. That idea makes more sense, but then it only sells to a small majority and they are trying to get D&D books to be something the majority wants to buy. So we'll see rehashed titles, variations of said titles, and so on throughout the course of 4th ed as we've seen in past editions, and most of us will line up and buy it again because we liked it the last time or we have to be completest in what we own. My recommendation is take a number and get behind me. :p
 

Remove ads

Top