Yeah but I still get the impression it was a lot less successful than hoped.A video game doesn't have to be good to turn a healthy profit, that's why the video game industry is the way that it is. Being great can lead to a lot of money, but even mediocrity can cover payroll and keep the lights on.
Why are you making things up and getting mad about them?No it’s not, why do you hate say Wild Beyond the Witchlight given you apparently know nothing about it.
This is 100% your problem, and also obviously not true. Also "all I seen"? Yeah, because you haven't followed my posts for very long, and are pretty new on the board.Cause all I have seen of you is you saying that everything sucks.
Once a week usually. I either have insufficient imagination, have been at it too long, or set the bar to high. Probably a combination of all three. I didn't have any trouble when I was 12, but then the stuff I made when I was 12 was rubbish.How often do you run D&D lol? Multiple times a day?
I'm going to go Sigmund Freud on this and say, the fact that you're saying the stuff you made up when you were 12 was rubbish, combined with the fact that you didn't have problems making stuff up then strongly suggests this is a classic case of "setting the bar too high"!Once a week usually. I either have insufficient imagination, have been at it too long, or set the bar to high. Probably a combination of all three. I didn't have any trouble when I was 12, but then the stuff I made when I was 12 was rubbish.
In future, if you don't want to get blocked, why don't you actually read my posts...
Witchlight didn’t stretch boundaries? The critical role book with a rival party didn’t? Theros didn’t?I think some of the comments here are over the top..... But I agree with the general statement that 5e is too generic and many of the adventures are in need of a lot of work. There is never a stretching of the boundaries, like Strixhaven was just another generic magic school..... And had nothing to do with how magic works in MTG. That seems to be working for sales, but I'm buying less and less......
Dark Alliance didn't fail because the market is hard.Let's remember the market of videogame online is very hard, and the server of lots of titles are closed after some years. Not even the biggest studios can avoid some failure. And after a couple of years the videogames loses value. It is not only competing with rival brands but with old but cheaper titles what don't need the last graphic card.
And it is not only Dark Alliance. There are other videogames based in Hasbro franchises what haven't worked too well.
The idea that I only "only say things suck" when I've been basically beaten senseless for liking stuff that was unpopular or controversial, like y'know 4E, really doesn't say "I've been here a long time and know your work" lol. Sheesh, I've gone to bat at length for elements of 5E and some of the books (like Tasha's and the UA that lead to it), but maybe that doesn't count?I am a bit surprised being here for nearly a decade is considered pretty new. New compared to you I guess.
I have hope that one dnd will add some things for classes to do that add variety.... And make room for new ideas. I don't need to return to a rule book every month, but 5e , for me, needs some expansion. I get many don't agree.Oh.
Well that I do not want. This edition has essentially killed the bloat problem. Something I didn’t believe was possible but I had hopes.
That seems to be my observation as well. Which makes sense. A healthy part of the D&D community wants to see what changes are coming before buying any material, particularly from 3PP. Heck, I've had customers ask me directly how my stuff is compatible with 1DND, so it's definitely out there.5E-based Kickstarters appear to be underperforming a little since the 1D&D playtests started coming out, compared to similar previous projects. Nothing drastic yet, but it's starting to become noticeable. This is just anecdotal observation, though; I haven't gathered any industry-wide statistical data or anything.
If I were a betting man, I'd bet there is still some sensitivity about making too many changes to the core game after what we saw with 4e. They are there to sell as many games after all, which doesn't always marry to scretching boundaries and expanding creative leeway.I have hope that one dnd will add some things for classes to do that add variety.... And make room for new ideas. I don't need to return to a rule book every month, but 5e , for me, needs some expansion. I get many don't agree.