Actually, Vor Rukoth is my favorite DM product of this year.Actually, I think WotC's made at least one pretty great sandbox module recently, with interesting NPCs, rival factions, a complex background, and open-ended options.
Vor Rukoth.
While it's presented as a "setting," it's clearly a descendant of 1e/BECMI site-based adventures.
-O
The same issue arises with every pre-4Ed edition of the game.
...which didn't stop me from running an adventure called "Quest for Firepower," in which the main plot is a red herring, and the REAL adventure is to find the mighty mage's spellbook, stolen from him in combat.
Funny, for me it was the other way around: Hammerfast was simply perfect and a great reminder what had been missing from all of the not-so-great WotC adventure modules.Actually, Vor Rukoth is my favorite DM product of this year.
I really wanted to like Hammerfast, since the idea of 4th Edition having its own "This is not an adventure, but a wealth of material to build a place for adventures to happen," was very exciting.
But I was tremendously disappointed and Vor Rukoth totally redeemed the idea. I hope they make more of these.