Goobermunch
Explorer
Darkwolf71 said:A Gnomish Swordchucker.![]()
How many swords would a swordchucker chuck if a swordchucker could chuck swords?
--G
Darkwolf71 said:A Gnomish Swordchucker.![]()
Kobold Avenger said:Enough of that, I want the Lucerne Hammer and the Bec De Corbin back in D&D!!
Indeed.Goobermunch said:How many swords would a swordchucker chuck if a swordchucker could chuck swords?
--G
Darkwolf71 said:Seriously, Racial weapons and Weapon Familiarity act as a kind of balance to the whole free feat Humans get in 3e.
4E sounds like weapon choice optimization will be a fighter class feature, so the race shouldn't matter. However, I'd imagine that say and dwarven fighter will have the option of taking a "racial level" to gain benefits with certain dwarven weapons if they so choose. I do think, however, that these choices will be balanced with the dwarven fighter who chooses to stick with "standard" weapons.delericho said:Nice in theory. The problem is that the Dwarf, probably the most powerful race in 3.0e, gained two weapon familiarities in the 3.5e revision, while the Half-orc, probably the least powerful race in 3.0e did not gain the weapon familiarity that might be expected.
Besides, the effect of weapon familiarity was to move all Dwarf Fighters to using either the urgrosh or the waraxe, and all Gnome Fighters to using the hooked hammer. The careful balancing of the weapons that was done for 3.0e, so that Fighters had a real choice of weapon rather than a single optimal choice, was cast aside.
Aristotle said:I started cobbling together some basic weapon design tables a while back for a homebrew. The setting had a long, bloody, history of warfare and I thought it made sense for weapon designers to have come up with all sorts of tools of war over the decades.
Basically you picked a base group (i.e. edged blades, thrusting blades, bludgeons), A size (i.e. one handed, two handed), and a handle (i.e. hilted, hafted, poled, chained, etc.) After you made your picks you would have your damage dice, threat range, damage type, and any special rules like reach or setting for charge. Any existing weapon was buildable, as were some more exotic ones.