Occasionally evil can become commonplace. We have all had game sessions when we tromp around with a "Who's next?" attitude, where stock bad guys just aren't boiling our blood. When bagging the maniacal sorcerer, mopping up the marauding orcs, fending off the ethergaunt, and foiling a Sith plot becomes stale, what can our GMs do to make a villain really slap us in the face?
Tell us what makes a villain really vile. We've compiled a list of terrible traits from the Book of Vile Darkness and Star Wars: The Dark Side Sourcebook. Select the characteristic you think motivates the darkest hearts and send us your response. We'll collect your replies and post the results May 21, 2003.