WotC: Re-issue older editions.

That said, would it be worth it? Sure, over a period of several years they could gradually bring classic books back into print or create usable PDFs for them and sell them. And I think they would make money. Not megabucks, no, but a steady income stream over time. In the long run it would pay off.

There is an entire segment of the RPG market that caters to fans of legacy editions of D&D. The most popular products in that market generally sell several hundred copies over their lifetime. Taking resources away from making products for the current edition of D&D in order to generate the trickle of profit they would get from investing in legacy D&D would be one of the worst decisions WotC could possibly make.

It's not a question of whether engaging that market would generate a profit (let's say for the sake of argument that it would). It's a question of whether that profit would in any way compare to the profit WotC could generate investing the same amount of resources and man/hours in working on the current edition. It would be akin to a dentist working half time at his practice so that he could operate a lemonade stand in his front yard in the afternoons. Yeah, the lemonade might bring in a whopping profit of 10 cents/glass (clearly, a steady profit stream), but he can't possibly sell enough glasses of lemonade to make up for the $100-200/hour profit he is losing by choosing not to be a dentist for several hours a day. :erm:
 

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And so it is that "D&D" is no longer actually played with the Dungeons and Dragons game by a segment of the player base. Instead, "D&D" is played with Pathfinder, OSRIC, Swords & Wizardry and even games even farther afield like Castles & Crusades or Hackmaster. Dungeons and Dragons stops being synonymous with fantasy role-playing, even of the certain type that has been D&D's domain.

Whether the loss of a whole generation if players and those they being into the hobby is enough to matter is unknown. Whether this new form D&D has taken is sustainable is equally uncertain.

History is littered with the bones of people, products and ideas that were considered "too big to fail". The official D&D trademark does not gaurantee safety.
 

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