WOTC Resolutions for 2003

Wayside said:
I don't know what you guys are talking about.. I know plenty of people in their late teens/20's who think Pokemon is awesome. I do too and I'm 22.

Totally agree here. I can't wait to get a look at the new Pokemon Advanced Generation anime.

Of course, being one of the high-up men of the sub-genre of Pokemon that is Pokegirls, my interest is pretty biased. :D
 
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More things I see in the next couple of years are...

1.) The winning setting of their setting search.

2.) Sci-fi rules for D20 Modern.

3.) A new line of modules.

4.) Revised Kara-Tur or Al-Qadim for FR.

5.) A sourcebook for a popular line of Fantasy Novels, like they did with Lahnkmar or WOT.

Not that I expect to see any of this in 2003.
 

scarymonkey said:
Aaahh, eTools!

That should be another WOTC resolution- Never work with Fluid again.
Well, remember eTools was neither Wizards' or Fluid's fault. Wizards hired Fluid to create a GM/Player Internet Gaming tool. Halfway through the project Hasbro sold exclusive interact software rights to another company. Fluid had to rip out all of the interactive parts of the program and salvage what they could for the eTools program. It works a lot better than most programs with constantly changing requirements do. A better resolution is to pay closer attention to what's going on at Hasbro corporate.
 

Re: Re: WOTC Resolutions for 2003

Sulimo said:
Yu-Gi-Oh? I've never even heard of that one. Is it another anime inspired game for under-10's?

It's an (anime = 30 minute commercial) game for the "my little brother is playing Pokemon so Pokemon is no longer cool" set.

BTW, Konami licensed the mechanics from **Wizards of the Coast** and Upper Deck Entertainment is the US distributor.

Kids around here play it like crazy, even though most of them don't read the rulebook. Instead, they follow the "rules" used on television (eg. You may summon a Level 9 monster without sacrificing two other monsters). Kids try to trade the cards to the FLGS but don't understand what card sleeves are and store the cards in their back pocket. The FLGS watches the show so she knows what cards will be in demand for the next few days.

At least I know when MageKnight isn't popular, I can still use the mini's for d20.


Cedric.
aka. Washu! ^O^
 


Re: Re: Re: WOTC Resolutions for 2003

ced1106 said:
BTW, Konami licensed the mechanics from **Wizards of the Coast** and Upper Deck Entertainment is the US distributor.

So apparently WotC is already making some coin off of Yu-Gi-Oh's success, eh? :)
 

While I agree with the conclusion, I just don't understand the analysis.

scarymonkey said:
1. Get out of the retail business.

WOTC is not a retail company. What in the world made them think that this was a good idea?

Well it makes sense that you can expand your business if you control the means of production as well as the means of distribution (in theory anyway). That is why it sounded like a good idea. They had the resources to do it right as well. Make the stores a destination. Attract groups of people who will linger in the store to play your games so they will have more exposure to your inventory and make more purchases. It just doesn't work in practice (at least not enough to make the investment worthwhile).

Hell, most game stores I know of are run as a labor of love. They certainly aren't profitable. Apparently they thought that if GW could do it, so could they. GW stores can get away with only selling GW stuff. WOTC can't do this and survive.

WOTC will close or sell all of their retail stores in 2003.

I was not aware that GW had their own retail outlets. Now assuming they do, how can they make it selling only their own line? I mean D&D is the best selling game by far. If GW could make it selling only their own stuff, then the industry leader would surely have an edge in stocking only their own products. But, this point seems to stem from an incorrect statement as GW does not mention the existence of any retail bricks and mortar shops on their web site.

The fact seems to be that gaming stores just are not financially successful. You are right, they are labors of love. From a business view, you need more revenue to make a store profitable than just gaming materials can provide.

WotC will get out of the retail business as I see it because it isn't profitable, not because their business plan was inferior to GW's.
 
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GW has real shops, Jase. I've seen them.

The problem with the GameKeepers and WotC stores that I'd seen was primarily that if the staff had no clue what they were selling, they really sucked. The one GK near me that now has good staff is fun to go to, but they still seem to be behind on delivery for a lot of stuff, so they kind of suck. But it's still fun to go in there now. That's about a 180 degree turn around for me for the local GK, btw. I'm hoping that the two that are near me manage to stay open.
 



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