Wayside said:
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Yu-gi-oh is a supremely uninteresting show. It takes M:tG and turns it into holographic duel-monster battles (in which intuition is the only skill, there are no rules). To make a CCG out of this just seems ridiculous: you are reinterpreting a CCG out of a show already interpreted out of a CCG.
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Actually, you have it backwards. The show is based off the game (though rather loosely at this point). Personally, I like the game for several reasons (and yes, I do agree that it's basically Magic Light):
1) Little chance of getting Mana Screwed (something that commonly happens in M:tG. I've had burn/weenie decks that didn't get the mana they needed...)
2) Less indication on the opponent's deck strategy (In MtG, each color has a limited set of strategies that it can use, and you can't put in too many different colors if you want your deck to work more than just once in a while), which forces you to actually try to read your opponent more than to read their deck, making it a more psychological game, overall.
OK, I can't think of any more at the moment, but in other respects the games are even: card combos, power cards, etc.
OK, I've had my rant on that subject, now to make this post relevant to the topic...
I agree that WotC should try to stay out of the offline retail business. Just too many people seeling the same thing. Indifferent to the Miniatures (into counters right now, and will be until I don't need to carry my stuff around to where I'll be playing). Also, I think they can handle sitting back and waiting for inspiration to hit them. Also, i'm glad I never got E-tools. After they cut it down to just a character generator, I seriously lost interest in it.