You could do what HeroQuest does with followers. And that is, give the PC a +2 to attack if his follower is helping out -- the equivalent of the follower always being an "Aid Another".
Having the follower do anything on his own, would require the PC to spend an action.
Moreover, you could use followers to "replace" the magic items. Such that followers give you advancing bonuses as you increase in level.
The trade-off would be that a follower is a minion and could be killed -- much like a magic sword could be lost or stolen.
I'm sure that the minion rules for monsters will give us more ideas on this too. At worst, the DM could just control the follower and require a PC to spend an action to "force" the follower to do something that the PC wanted him to do (especially if that action put the follower in harm's way).
EDIT: Continuing the HeroQuest train of thought... When you take a follower, you could define three things that the follower "does" like "Helps with Rituals", "Reads Obscure Languages", "Keen Insight" and then assign 5 points among them with none of them being lower than one. (i.e. "Helps with Rituals +3", "Reads Obscure Languages +1", "Keen Insight +1"
These points would represent the bonus (like a miscellaneous magic item) the PC would receive whenever the follower's ability comes into play. The same concept could be used to represent groups of followers, a familiar or a single follower.
Having the follower do anything on his own, would require the PC to spend an action.
Moreover, you could use followers to "replace" the magic items. Such that followers give you advancing bonuses as you increase in level.
The trade-off would be that a follower is a minion and could be killed -- much like a magic sword could be lost or stolen.
I'm sure that the minion rules for monsters will give us more ideas on this too. At worst, the DM could just control the follower and require a PC to spend an action to "force" the follower to do something that the PC wanted him to do (especially if that action put the follower in harm's way).
EDIT: Continuing the HeroQuest train of thought... When you take a follower, you could define three things that the follower "does" like "Helps with Rituals", "Reads Obscure Languages", "Keen Insight" and then assign 5 points among them with none of them being lower than one. (i.e. "Helps with Rituals +3", "Reads Obscure Languages +1", "Keen Insight +1"
These points would represent the bonus (like a miscellaneous magic item) the PC would receive whenever the follower's ability comes into play. The same concept could be used to represent groups of followers, a familiar or a single follower.
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