Thyrwyn said:Fun is an issue in any setting, too. That is why we are having such an interesting and varied discussion on the subject. For some, consistency is fun; for others, getting to do stuff is fun. Balancing the two is tricky. . .
Great point.Thyrwyn said:Fun is an issue in any setting, too. That is why we are having such an interesting and varied discussion on the subject. For some, consistency is fun; for others, getting to do stuff is fun. Balancing the two is tricky. . .
Dausuul said:Oh, I agree. And I actually think the idea of cohorts providing buffs instead of actions is a worthwhile one. I just have a pet peeve about people dismissing concerns of "realism" or "believability" with "Well, in a world where [insert fantasy element here]..."
IMO, one good fix would be to have the cohort be able to take actions, but make it so that the cohort's best option by far is to provide a passive buff. So, for instance, your cohort can either attack with a pathetic attack bonus for pathetic damage... or stand next to you and use his Bodyguard special ability, which takes a standard action and gives you +X to your defenses until the cohort's next turn.
If the 'Action Economy' is so ding dang important, then the only reasonable solution to action inequality, is to give everyone an opportunity to share the surplus of an NPC being part of the party. I mean, the whole point of the blog was that the game needs to be absolutely Socialist in terms of spreading Actions fairly and evenly to all participants.
Stogoe said:But not all players want to deal with being forced to roll attacks for the druid's crummy weasels. You can't just pawn followers off on an unwilling player. And yet sitting around/playing DS/having a smoke while the druid rolls all the attacks for his own crummy weasels is untenable, too.
So the solution is to have summons and followers and woodland critters use from the same pool of actions as the druid itself. Which also means that summons and followers and woodland critters can be invested with actual power instead of being so much rez-bait.
So if I don't want to dual play my character and a summoned weasel, I am playing the game wrong and the others go along until I see the error of my ways? What if I have a group of seven players and the six that don't play a druid say "no dice" to playing his pets? Does that mean they are wrong and all have to wait for him again?Harshax said:If someone doesn't want to roll for a druids crummy weasels (which is not going to be an issue, since we already know that they have weather magic and wildshape), then don't. Only participate in the economy if it is of interest to you - but don't make everyone else, who are interested in having full representation and participation in the economy stop, just because you're a weasel hater. The purpose of the economy is equal representation for all players, if a player refuses that representation, that doesn't mean you have to shutdown the exchange.
Saishu_Heiki said:So if I don't want to dual play my character and a summoned weasel, I am playing the game wrong and the others go along until I see the error of my ways? What if I have a group of seven players and the six that don't play a druid say "no dice" to playing his pets? Does that mean they are wrong and all have to wait for him again?
What you are proposing is, play the summoned critters and like it or sit on your hands. The status quo remains - it is a stick with no carrot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.