mmadsen said:
Seriously? Wild. What's a typical adventure like?
I'll let you know when I run one.
Seriously, Oz is our "change of pace" world, and I run it in sort of an anthology format; there isn't necessarily any direct continuity between the adventures, and even the PC's are usually different.
I've run the first part of the Witchfire Trilogy from Privateer in the setting, and it fit absurdly well. Most of the names of assorted monsters have just the right sound to them, and the politics mapped nicely. (I replaced the bad-but-deposed ruler with the Wizard, and the nice-and-not-deposed ruler with Ozma.)
In other adventures, the various PC's have:
Entered a mobile simulated dungeon in search of the rebellious former apprentice of Glinda the Good. This adventure took place in Munchkin Country, so the "customers" of the dungeon were loaded down with simulated magic items and kept saying things like "w00+."
Plotted with General Jinjur's Army of Revolt to depose a usurper who had taken over the Emerald City disguised as the Scarecrow.
Travelled to Oerth in search of the stolen Love Magnet.
Defeated a Tanar'ri invasion force. (I ran this adventure entirely because of the image of Graz'zt wearing the ruby slippers.)
And so on. That's the general idea, at least.