teitan
Legend
Or just publish them as... smaller, cheap saddle stitched adventures.Who are these going to sell to? Even at one per year there is no time to run them all. I think a collection of smaller adventures per year is a good idea, though.
Or just publish them as... smaller, cheap saddle stitched adventures.Who are these going to sell to? Even at one per year there is no time to run them all. I think a collection of smaller adventures per year is a good idea, though.
This approach can be a two-edged sword, though. The Volo's chapter on gnolls, where they doubled down on the ludicrous demon-being angle, should have been taken out back and shot well before it saw the light of day. And they've already backtracked on much of the material and specifically said they will avoid similar takes in the future.While I do want more monster books, and I'd be pretty happy with a "Monster Manual II" . . . . I'd rather a new monster book be more in the style of Volo's & Mordenkainen's, where we get new monsters, new stat-blocks, but also articles that expand on the mythology and in-game uses of monsters.
I think that ship has long since sailed.Or just publish them as... smaller, cheap saddle stitched adventures.
Disagree. I like the demon-worshipping gnolls story.This approach can be a two-edged sword, though. The Volo's chapter on gnolls, where they doubled down on the ludicrous demon-being angle, should have been taken out back and shot well before it saw the light of day. And they've already backtracked on much of the material and specifically said they will avoid similar takes in the future.
I'm cool with new monsters appearing in more setting-focused books (like what it seems were getting with the new Ravenloft book). If you want to take a creature and reduce it to a demon-puppeteered automaton, tie it to a setting where that makes sense. Including monsters in the setting books given them room the breathe, too, and might entice people to buy such a book who normally wouldn't - just to get the monsters.
Agree. If a book is good I buy it regardless of system. Something like CItyscape can be independent of system. I am a DM though so that influences my preferences.I really miss the level of DM design books we got in 3E: Cityscape, Heroes of Horror/Valor, Sandstorm/Frostburn/Stormwrack, Manual of the Planes/Deities and Demigods. I still use these books to this day. But selling books to just DMs is harder, I suppose.
I agree. I thought the origin story was interesting and used it (with a slight twist) for my home compaign.Disagree. I like the demon-worshipping gnolls story.
Yes, YES, Yes, Yes, and yes please.The other parts of Faerun: Kara Tur, Al Qidam, Maztica, the Hordelands, whatever. With lots of cultural consultants, please.
A guide to the Shadowfell, Feywild, and Far Realms assuming those aren't brought into Manual of the Planes/Planescape.
Thirded. We already have plenty of "We live in a society!" groups of so-called monstrous humanoids.I agree. I thought the origin story was interesting and used it (with a slight twist) for my home compaign.
There's a world of difference between how gold-awful, mechanically inept, flavorless, and drab the 4e MM was and the quality of the 5e MM.Agreed. One of the problems in pretty much every edition after the first is that the first MM is expected to include all the iconic monsters, and yet monster design tends to improve over time. This means that, a few years in, the iconic monsters are almost inevitably the least interesting (mechanically) in the game.
When 4e did the "Monster Vault", cleaning up and reissuing all those existing monsters, it made for a very significant improvement, and 5e would benefit from much the same thing, IMO.