WotC Wants You To Oversee Licensed Products

WotC has a vacancy for an Associate Game Producer on the Dungeons & Dragons team. The position is heavily linked to the management of licensed properties - both physical and digital - and deals with, amongst other things, licensee submissions. The job is, of course, located at WoTC's HQ in Renton, near Seattle. It's an interesting vacancy, with it's focus on third parties and licensees, although the exact nature of those third parties is not mentioned. However, it doesn't stop us speculating!

So the two interesting terms there are "licensees" and "submissions". So here comes the random speculation (based on no actual knowledge whatsoever!)

WotC already deals with third parties Kobold Press and Sasquatch Game Studios, but not as licensees. Those companies are better described as contracted design studios. The company also deals with Gale Force 9 and WizKids; in this case the companies are licensees, producing licensed D&D-branded products from miniatures to screens to spell cards.

The vacancy refers to licensee submissions and review, which could mean (and this is an utter wild guess) an environment in which third party licensees submit content for approval; alternatively, it might simply refer to an existing process of greenlighting product proposals from companies like GF9. Translations, also, a possibly type of licensee.

The exciting but more of a long-shot guess is that the job involves dealing with an open license of some sort, allowing third party publishers to produce content, with the submissions and review aspect referring to an approval process and store akin to Apple's app store. But that's just more of a wild hope than anything else!

Anyhow, if you're interested in a job at WotC, check out the vacancy here and see if you're qualified!

As a slight aside, as I know that layoffs are a somewhat public issue at WotC, over the years I've consistently heard from ex-WotC employees that it's worth working for them despite that. I'm told it's a wonderful working environment, with fantastic people, and even if the job is only for a few years it's a fantastic thing to put on your resume and puts you in a great position in the future; and the networking potential is tremendous - there's a reason why many of the most successful in the RPG industry operate out of or near to Seattle. Just look how many ex-WotC staff have gone on to great careers with their own companies, with Paizo, or even into videogames and the like. Then again, if you're seriously considering applying, you've thought about all this already!
 

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Russ Morrissey

Russ Morrissey



Scrivener of Doom

Adventurer
I think it you looked at it as a 1-contract it could be interesting, but you would definitely want some assurances that there is actually going to be licensing before you signed up for it. Otherwise the impotence of the position could become horribly frustrating.
 

Slayyne

First Post
Whatever it means, could we please fast track Herolab support for 5e? All of my groups complain about not having Hero Lab for 5e constantly.
 

Astrosicebear

First Post
They're going to need more than one person if this is anything akin to Apple's review process and OGL.

If its GSL, one person could do it because no one will submit anything.
 

This sounds like they may go with what I wanted a limited life licence that each product needs the WotC seal of approval... that would make me so happy... I mean like dance in the street happy.
 


For anyone interested, here's reviews of the company from a corporate perspective:
http://www.glassdoor.com/Reviews/Wizards-of-the-Coast-Reviews-E4718.htm

The current person in charge of licensing might have also left. After seeing layoffs despite a wildly successful launch, now seems like a time to leave.

Alternatively, I imagine D&D is trying to spread itself out more. Paizo has reached into avenues D&D has not, like audiodramas, the card game, the sihedron amulet, minimates, plushes, and more. D&D might be trying to hit those markets as well or similarly branch out the brand.
They might also be licensing out campaign settings again, like they did during 3e. That would make sense as they're unlikely to publish them inhouse but not doing anything with them wastes money and risks losing trademarks.
 

Mark CMG

Creative Mountain Games
I've consistently heard from ex-WotC employees that it's worth working for them despite that. I'm told it's a wonderful working environment, with fantastic people, and even if the job is only for a few years it's a fantastic thing to put on your resume and puts you in a great position in the future; and the networking potential is tremendous - there's a reason why many of the most successful in the RPG industry operate out of or near to Seattle. Just look how many ex-WotC staff have gone on to great careers with their own companies, with Paizo, or even into videogames and the like.


The stories I have heard are just the same. Think of it as part of a career and not a whole career and it's a great opportunity.
 

Uchawi

First Post
It is a chicken and the egg question, i.e. no one is going to submit unless they are comfortable with the license. If WOTC reserves the right to make that determination then I am not convinced it will emulate an open game license like the OGL.
 

Astrosicebear

First Post
WOTC may be a great place to work and great on your resume, but by releasing this talent, doesn't that ensure that WOTC will never have the "next big thing" ?
 


Slayyne

First Post
They must be doing something. Their lawyers contacted everyone today that have online generators for characters and issued cease and desists.
 



Kramodlog

Naked and living in a barrel
I guess if you're a fan of the brand, this is good news. For fans of the RPG, with the firing of people actually working on the RPG and this news, it might not be that great.
 

77IM

Explorer!!!
Supporter
This sounds similar to how Pinnacle runs Savage Worlds. They've got great 1st-party products, but a lot more licensed products, some of which are pretty amazing. I wouldn't mind seeing D&D go this route as opposed to an OGL (Savage Worlds does have a fan license for free, fan-created works).
 

DaveDash

Explorer
Sounds like they feel like they can make money in licensing stuff out if they're going to get rid of editors and hire a license manager.
 


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