D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Zaukrie

New Publisher
No, we're talking about player characters. By definition we are talking about the specific, not the general. We're talking about the world's greatest heroes.

But we aren't. The gnolls of Eberron are not even created the same way, and they aren't "evil" generally. And, if I read James correctly, it is about the species and not the PCs only. Again, I'd really love to talk to him more about this. Because I've not experienced the same things as him.
 

DND_Reborn

The High Aldwin
No, we're talking about player characters. By definition we are talking about the specific, not the general. We're talking about the world's greatest heroes.
That varies from table to table, honestly. You might view characters in such a light. I never have. I actually enjoy the good old 3d6 in order games immensely and view PCs as ordinary people who do extraordinary things.
 

Morrus

Well, that was fun
Staff member
That varies from table to table, honestly. You might view characters in such a light. I never have. I actually enjoy the good old 3d6 in order games immensely and view PCs as ordinary people who do extraordinary things.
Then you do that. But that’s no reason to insist the rules force everybody else to do that.
 



DND_Reborn

The High Aldwin
Then you do that. But that’s no reason to insist the rules force everybody else to do that.
How am I doing that? I am not "forcing" anyone to do anything. I pointed out that the view on PCs varies from group to group, even from edition to edition in general. If I am forcing anyone do do anything else, please specify?

The PCs using 4d6k3 are already exceptional compared to the 3d6 (avg 10) commoner. And I would be fine with removing ASI completely, but I also think if we continue to have it, breaking it up into diffidence sources (species, culture, background, and class) makes more sense.
 

I would also argue that this discussion also matters in the larger context. Because the stories we tell (in books, TV shows, movies, videogames, and yes, games) matter. Because reexamining outdated elements of racism there is a part of dismantling systemic racism.

People can care about multiple things at once. Also, get on a social media platform with some diversity and ask about this in the dnd community. Many gamers of color, not just Black gamers but gamers of all races, are uncomfortable with race in dnd for the reasons being discussed in this thread. Yes, including the gamers who are also marching in the street.
 


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