WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?

Forbes spoke to WotC's Brand Director & Executive Producer for Dungeons & Dragons, who talked about the 5th Edition launch and his vision for D&D's future. The interview is fairly interesting - it confirms or repeats some information we already know, and also delves a little into the topic of D&D as a wider brand, rather than as a tabletop roleplaying game.

In the interview, he reiterates previous statements that this is the biggest D&D launch ever, in terms of both money and units sold.

[lq]We are story, story, story. The story drives everything.[/lq]

He repeats WoTC's emphasis on storylines, confirming the 1-2 stories per year philosphy. "We are story, story, story. The story drives everything. The need for new rules, the new races, new classes is just based on what’s going to really make this adventure, this story, this kind kind of theme happen." He goes on to say that "We’re not interested in putting out more books for books’ sake... there’s zero plans for a Player’s Handbook 2 any time on the horizon."

As for settings, he confirms that "we’re going to stay in the Forgotten Realms for the foreseeable future." That'll disappoint some folks, I'm sure, but it is their biggest setting, commercially.

Stewart is not "a hundred percent comfortable" with the status of digital tools because he felt like "we took a great step backwards."

[lq]Dungeons and Dragons stopped being a tabletop game years or decades ago. [/lq]

His thoughts on D&D's identity are interesting, too. He mentions that "Dungeons and Dragons stopped being a tabletop game years or decades ago". I'm not sure what that means. His view for the future of the brand includes video games, movies, action figures, and more: "This is no secret for anyone here, but the big thing I want to see is just a triple-A RPG video game. I want to see Baldur’s Gate 3, I want to see a huge open-world RPG. I would love movies about Dungeons and Dragons, or better yet, serialized entertainment where we’re doing seasons of D&D stories and things like Forgotten Realms action figures… of course I’d love that, I’m the biggest geek there is. But at the end of the day, the game’s what we’re missing in the portfolio."

You can read the full interview here.
 

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$100k in salary per EE? I doubt Mearls even makes that much. Most of those people are probably in $40-60k range.

I doubt that. If that's how much he were making he couldn't even pay rent. Houses in the Seattle area all seem to be $600K and up. Apartments start at $1400+/month. At $40K you're on the ragged edge of disaster, here. Seattle is crazy expensive, and I hope Mearls is doing better than that.

What's your basis for estimating WotC salaries?
 

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I doubt that. If that's how much he were making he couldn't even pay rent. Houses in the Seattle area all seem to be $600K and up. Apartments start at $1400+/month. At $40K you're on the ragged edge of disaster, here. Seattle is crazy expensive, and I hope Mearls is doing better than that.

What's your basis for estimating WotC salaries?

I remember a few years ago a job posting for a new designer and they were offering something like $40k. The top D&D guys are probably over the $40-60k but I would be surprised if many of them are nearly $100k. Maybe Mearls.

I also doubt any of them are buying $600k houses, unless their spouses have good paying jobs.

There just isn't a whole lotta money in RPGs.

I haven't studied the Seattle area compensation, but my work in compensations says that higher costs of living don't necessarily support higher wages, at least not proportionally so.
 
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Umm, you do realise that WOTC's release schedule during 4e was about half of that of 3e right?
I don't believe that's correct. By my count, there were 70 full-crunch splats for 3.x and 59 for 4E.

EDIT: 56. I accidentally counted the two softcover design books and a character portfolio that doesn't properly count, I think.
 

I don't believe that's correct. By my count, there were 70 full-crunch splats for 3.x and 59 for 4E.

EDIT: 56. I accidentally counted the two softcover design books and a character portfolio that doesn't properly count, I think.

Ah. I was counting products, not just splats. So, things like Eberron books, and FRCS and that sort of thing. That explains things.
 


I don't believe that's correct. By my count, there were 70 full-crunch splats for 3.x and 59 for 4E.

EDIT: 56. I accidentally counted the two softcover design books and a character portfolio that doesn't properly count, I think.

3.X 1999 to 2008 = 9 years. 70 products means 7.7 per year
4.X 2008 to 2013 = 5 years*. 56 products means 11.2 per year

Now, we all know that the products weren't evenly distributed, too. 2013 was pretty slow for 4E, and 2004 was a bit of a dry spell, as were late 2013 and early 2008. And then the time just before the release of 2003's 3.5, 2010's 4E Essentials. So, roughly, 3.X had one per 6 weeks, skipping the Christmas vacation, and 4.x roughly 1 per month, again, no product over christmas.

Now, I wonder (but am too lazy to count) the adventures released commercially by WotC during the editions as well.

We also know that, during 4E, Dungeon/Dragon was rolled into the DDI subscription... and was a large chunk of adventure support. I don't know if it also added rules content.

4E's "perceived errors" are the core of Mearls' direction on the 5E project. (At least, that's a large part of his claims. I see no reason to challenge his credibility nor honesty. Others here are nowhere near as charitable on that score.)
 

$100k in salary per EE? I doubt Mearls even makes that much. Most of those people are probably in $40-60k range.
I'm in another country (Australia) which has higher average wage than the US. And I was using round numbers to make the maths easier. If the salaries are lower, or the on-costs, then of course the number of salaries paid goes up. Which doesn't really undermine my basic conjecture.
 

In general they do. If they didn't there would be no realistic way to sustain the higher cost of living.

Here are writer salaries in the Seattle area.

Many people in higher cost of living areas cant afford the same lifestyle as counterparts in lower cost of living areas. Your link says writers in Seattle have salaries 8% higher than the national average. This link

http://www.payscale.com/cost-of-living-calculator/Washington-Seattle

Says the cost of living for Seattle is 24% higher than the national average. So the two aren't necessarily going to increase at the same rate.
 

I'm in another country (Australia) which has higher average wage than the US. And I was using round numbers to make the maths easier. If the salaries are lower, or the on-costs, then of course the number of salaries paid goes up. Which doesn't really undermine my basic conjecture.

No, it doesn't undermine your point.
 

I remember a few years ago a job posting for a new designer and they were offering something like $40k. The top D&D guys are probably over the $40-60k but I would be surprised if many of them are nearly $100k. Maybe Mearls.

I also doubt any of them are buying $600k houses, unless their spouses have good paying jobs.

There just isn't a whole lotta money in RPGs.

I haven't studied the Seattle area compensation, but my work in compensations says that higher costs of living don't necessarily support higher wages, at least not proportionally so.

Designer salaries at work are around 70-75k, sr manager $110-120k

Also, wotc is in Renton, south of Seattle and most likely employees live in Kent/Renton were rent is significantly lower: 1 bedroom start 900-1000 per month

Sources: glassdoor and zillow
 

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