TheAuldGrump
First Post
I had some small amount of interest in the miniature rules, if not the figures.
Read the preview on WotC's website. Sounds very much like Chainmail take II.
I don't know how other folks feel, but the reason I didn't have anything to do with Chainmail was because of the insanely useless scale of the game. Come on! A dozen figures to a side?
If I want that small a battle I'll just run using D&D. Or possibly Mordheim. What I want for large scale combat in D20 is a tool for my campaign.
What I was hoping for, but apparently will not see is a system for large battles, with 50 to 200 or more models to a side. I have mass battles from time to time in my campaign., sometimes the PCs are involved, other times to determine setting events. Currently I use the OMCS by Mongoose, but I really wanted something more tactical.
In any event, I thought the reason Chainmail flopped was because of the scale they chose. Was I wrong in this, or has WotC gone and built Deathstar 2?
The Auld Grump
Read the preview on WotC's website. Sounds very much like Chainmail take II.
I don't know how other folks feel, but the reason I didn't have anything to do with Chainmail was because of the insanely useless scale of the game. Come on! A dozen figures to a side?
If I want that small a battle I'll just run using D&D. Or possibly Mordheim. What I want for large scale combat in D20 is a tool for my campaign.
What I was hoping for, but apparently will not see is a system for large battles, with 50 to 200 or more models to a side. I have mass battles from time to time in my campaign., sometimes the PCs are involved, other times to determine setting events. Currently I use the OMCS by Mongoose, but I really wanted something more tactical.
In any event, I thought the reason Chainmail flopped was because of the scale they chose. Was I wrong in this, or has WotC gone and built Deathstar 2?
The Auld Grump