Bayushi_seikuro
Hero
There are certain situations where having multiple reactions might cause some unintended consequences, especially when it comes to attacks of opportunity/Sentinel.
On Critical Role, one of the PCs has the ability to take multiple reactions per turn. Originally, the only cost was burning ki points, but then they re-nerfed if to have a limit of (I believe) one extra reaction. I believe the character can also spend a ki point as a reaction to get a swing at an opponent who missed, so that might be a weird interaction they had to balance out (Cobalt Soul monk)
YMMV. I think a lot of things, mechanicswise, seem to depend on your table and play style moreso than a blanket 'true/false/
On Critical Role, one of the PCs has the ability to take multiple reactions per turn. Originally, the only cost was burning ki points, but then they re-nerfed if to have a limit of (I believe) one extra reaction. I believe the character can also spend a ki point as a reaction to get a swing at an opponent who missed, so that might be a weird interaction they had to balance out (Cobalt Soul monk)
YMMV. I think a lot of things, mechanicswise, seem to depend on your table and play style moreso than a blanket 'true/false/