Psikerlord#
Explorer
I dunno for me a ranger means wilderness commando abilities, spell like herbalism, and a pet. I dont think that all fits into a background. I do think it would have been perfect for a Fighter subclass.
Well, my answer is yes until you got to the part about the fanbase. Heck, WotC couldn't do a ranger without upsetting 50% of the fan base with an official class
But I am confident that if you made them subclasses (so they still had the most vital class abilities stay with them only), and expanded backgrounds and feats to cover the rest, you can very well do it from a mechanical standpoint.
Why stop there? Cleric could be a subclass of magic-user and rogue a subclass of warrior.
Not sure if this is a joke or not, but the addition of the Thief class was probably the start of the erosion that has plagued the Fighter class, and lead to them being pigeonholed into "The sword guy, and nothing else"
That said, the Thief was the first proto-skill system, and that did a lot to change the nature of what was doable without training. As a thief/rogue lover, I find it unfair to blame the fighter's woes on him, but I can see some truth in it.
Would be an awesome game.
Fighters:
--Champion: default warrior guy. All the usual fightery stuff.
--Battlemaster: some of the default warrior stuff + Superiority Dice.
--Eldritch Knight: some default warrior stuff + limited magic (choose arcane, divine or druidic).
--Barbarian: some default stuff + rage.
--Paladin: some default warrior stuff + divine powers.
--Ranger: some warrior stuff + nature powers.
Magic-users (a.k.a. "Casters"):
--Mage: default caster guy. All the castery stuff.
--Illusionist: some default caster stuff + illusion/phantasmal magic.
--Cleric: some default caster stuff + divine magic.
--Druid: some default caster stuff + nature magic.
Rogues:
--Thief: default roguey guy. All the roguey skill stuff.
--Acrobat: some roguey stuff + flippy skill mechanic, like "Stunt Dice" or something.
--Trickster: some roguey stuff + limited [illusion] magic.
--Avenger: some roguey stuff + divine powers.
--Bard: some roguey stuff + nature powers.
Things like: Hunter, Knight, Gladiator, Soldier, Acolyte, Friar, Crusader, Sage, Alchemist, Court Magician, Entertainer, Beastmaster, Criminal, Noble, Guild Artisan/Merchant, Mariner, etc. etc. etc...filling in the Background skill sets and additional features.
Sounds awesome. It's not D&D. But sounds like a cool game to play.