Bonedagger
First Post
Tsyr said:No. I'm not even going to TRY to think of it that way, because it's NOT.
Furthermore, if your PCs are randomly killing innocent things, it might be time to re-examine the way your campaign is going.
<snip>
It was an example.
B) EVEN if this was true, every bit of it, to the word, it does not matter in any way, shape, or form. The act in and of itself was evil. And I'll expand on this just a touch in my next point.
Wrong. Wrong wrong wrong wrong wrong wrong wrong . In DnD, evil is a concrete force. It is not abstract. Good and Evil are with a capital letter. Then can be manifested in sentient form, used as a weapon against their opposition, bound into steel, and many other things. An evil act can be justified, but it's always evil. And in this case, we have been given no indication (and plenty to the contrary) that this was justified, not that I can think of a good justification for it even if I was so inclined to try to put a good spin on said events
Yes. Good and evil are concrete forces. But so is lawful and chaos. In D&D these forces oppose each other just as good and evil as you described above. In D&D not following laws does not make you evil. They may as you said have lied to get what they wanted but lying is not evil in D&D either. I don't see anything that say that the girls death wasn't an accident. (Punnishment should follow though). They had her tied up but at some time they trusted the girl enough to remove her "mouthpiece". That would indicate that they wanted to communicate with her or cared for her wellbeing. Something that wasn't needed.
Without more info I don't see why this could not be a "conflict" between law and chaos instead good and evil.
BTW. Characters are not omniscient. It's about beeing good or evil to the best of your knowledge. Trying to save what you think is a sick dying creature by using your normal means only to find out that your normal means had a bad effect on the being and caused it's death does not make you evil.
Last edited: